mirror of
https://github.com/bvanroll/3dsStuff.git
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restructuring folders, planning on dev for games as standalone first and then porting them to the main thing
This commit is contained in:
162
lib/minigames/swat.lua
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162
lib/minigames/swat.lua
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fly = {
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sx = 0, --startx or current x
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sy = 0, --starty or current y
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x = 50, --destination x
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y = 50, --destination -y
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width = 75,
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height = 66,
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sprite = love.graphics.newImage("data/fly.png"), --image
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quad = love.graphics.newQuad(87, 40, 75, 66, 368, 195), --162 106
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rot = 0, --rotation
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scl = 20, --scale
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alive = false, --is the fly alive
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ttl = 4, --time to live before the fly dies
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tl = 0, --time lived
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timer = false --flies only start living when they stop moving, this is to keep tracking that
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}
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swat = {
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beep = love.audio.newSource("data/beep.wav", "static"),
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death = love.audio.newSource("data/death.wav", "static"),
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screen = "bottom",
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score = 0,
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diff = .1, --difficulty
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frames = 0,
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width = 1,--set later width of screen
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height = 1,--set later height of screen
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bgCol = { --background colors of screen
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r = 255,
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g = 255,
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b = 255
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}
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}
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function swat:load()
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love.graphics.setScreen(swat.screen)
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swat.width = love.graphics.getWidth()
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swat.height = love.graphics.getHeight()
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swat.score = 0
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swat.frames = 0
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fly:newFly()
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end
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function swat:mousepressed(x, y)
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fly:kill(x, y)
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end
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function swat:update( dt)
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if fly.timer then
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fly.tl = fly.tl + dt
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end
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if fly.tl >= (fly.ttl - (swat.score * swat.diff)) then
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swat.score = swat.score -1
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fly:newFly()
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end
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if fly.alive then
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--draw the existing fly if he's not on path, move him on his path.
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if fly.sx ~= fly.x or fly.sy ~= fly.y then
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if fly.sx < fly.x then
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fly.sx = fly.sx +1
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end
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if fly.sx > fly.x then
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fly.sx = fly.sx - 1
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end
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if fly.sy > fly.y then
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fly.sy = fly.sy -1
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end
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if fly.sy < fly.y then
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fly.sy = fly.sy +1
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end
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else
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--reached position, enable timer
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fly.timer = true
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end
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else
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--make a new fly
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swat.beep:play()
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fly:newFly()
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end
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end
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function fly:draw()
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love.graphics.setScreen(swat.screen)
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love.graphics.setColor(swat.bgCol.r, swat.bgCol.g, swat.bgCol.b)
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--love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
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if fly.alive then
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love.graphics.draw(fly.sprite, fly.quad, fly.sx, fly.sy, 0, 0, 0,0,0)
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end
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love.graphics.setColor(0,255,0)
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--love.graphics.print("score: ".. swat.score)
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end
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function fly:newFly()
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fly.x = math.floor(math.random() * swat.width - fly.width)
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fly.y = math.floor(math.random() * swat.height - fly.height)
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temp = math.floor(math.random() * 4) + 1
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if temp <= 1 then
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fly.sx = math.floor(math.random() * swat.width)
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fly.sy = 0
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elseif temp <= 2 then
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fly.sy = math.floor(math.random() * swat.height)
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fly.sx = 0
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elseif temp <= 3 then
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fly.sx = math.floor(math.random() * swat.width)
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fly.sy = swat.height
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else
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fly.sy = math.floor(math.random() * swat.height)
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fly.sx = swat.width
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end
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fly.alive = true
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fly.ttl = 4
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fly.tl = 0
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fly.timer = false
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fly.anf = 0
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end
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--[[
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fly = {
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sx = 0, --startx or current x
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sy = 0, --starty or current y
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x = 50, --destination x
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y = 50, --destination -y
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width = 75,
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height = 66,
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sprite = love.graphics.newImage("data/fly.png"), --image
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quad = love.graphics.newQuad(87, 40, 75, 66, 368, 195), --162 106
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rot = 0, --rotation
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scl = 20, --scale
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alive = true, --is the fly alive
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ttl = 4, --time to live before the fly dies
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tl = 0, --time lived
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timer = false --flies only start living when they stop moving, this is to keep tracking that
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}
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]]
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function fly:kill(x, y)
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if x > fly.sx and x < fly.sx+fly.width and y > fly.sy and y < fly.sy+fly.height then
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fly:newFly()
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swat.score = swat.score+1
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return
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end
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end
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