diff --git a/beep.wav b/beep.wav new file mode 100644 index 0000000..3742429 Binary files /dev/null and b/beep.wav differ diff --git a/main.lua b/main.lua index 8389b27..e3b4254 100644 --- a/main.lua +++ b/main.lua @@ -1,16 +1,168 @@ -function love.load() +beep = love.audio.newSource("beep.wav", "static") +bgCol = { + r = 0, + g = 0, + b = 0 +} + +player = { + x = 1, + y = 1, + w = 20, + s = 20, + xvel = 0, + yvel = 0, + mode = "fill", + col = { + r = 1, + g = 1, + b = 1 + }, + blocks = {} +} + +--[[ + buttons for 3ds: + a + b + x + y + up + down + left + right + cpadup + cpaddown + cpadleft + cpadright + cstickup + cstickdown + cstickleft + cstickright + lbutton + rbutton + lzbutton + rzbutton + start + select + + +]] + + +function player:move(xvel, yvel) + self.xvel = xvel + self.yvel = yvel +end + +function player:update() + if self.x > love.graphics.getWidth() - self.w then + self.x = 0 + end + if self.x < 0 then + self.x = love.graphics.getWidth()-self.w + end + if self.y > love.graphics.getHeight() - self.w then + self.y = 0 + end + + if self.y < 0 then + self.y = love.graphics.getHeight() - self.w + end + self.x = self.x+self.xvel*self.s + self.y = self.y+self.yvel*self.s +end + +function player:draw() + love.graphics.rectangle(self.mode, self.x, self.y, self.w, self.w) +end + + +function love.load() + --love.graphics.set3D(true) end function love.update(dt) + player:update() + end function love.draw() - love.graphics.rectangle("fill", 1, 1, 30, 30) + love.graphics.setBackgroundColor(bgCol.r, bgCol.g, bgCol.b) + --topscreen only works on 3ds, so look out + love.graphics.setScreen('top') + --love.graphics.rectangle("fill", 1, 1, 30, 30) + player:draw() + --bottom screen + --love.graphics.setScreen('bottom') end function love.keypressed(key) + if (key == "start") then + love.event.quit() + end + if (key == "up") then + player:move(0, -1) + end + if (key == "down") then + player:move(0, 1) + + end + if (key == "left") then + player:move(-1, 0) + + end + if (key == "right") then + player:move(1, 0) + + end + if (key == "cstickup") then + player:move(0, -1) + end + if (key == "cstickdown") then + player:move(0, 1) + + end + if (key == "cstickleft") then + player:move(-1, 0) + + end + if (key == "cstickright") then + player:move(1, 0) + + end + if (key == "cpadup") then + player:move(0, -1) + end + if (key == "cpaddown") then + player:move(0, 1) + + end + if (key == "cpadleft") then + player:move(-1, 0) + + end + if (key == "cpadright") then + player:move(1, 0) + + end + if (key == "x") then + player:move(0, -1) + end + if (key == "b") then + player:move(0, 1) + + end + if (key == "y") then + player:move(-1, 0) + + end + if (key == "a") then + player:move(1, 0) + + end end