mirror of
https://github.com/bvanroll/3dsStuff.git
synced 2025-08-29 03:42:40 +00:00
started work on the flyswatter game, right now am able to display a fly on the screen, but having trouble with the scaling, movement is also already hapening, don't know about animation because the scale is so big
This commit is contained in:
159
snake.lua
Normal file
159
snake.lua
Normal file
@@ -0,0 +1,159 @@
|
||||
|
||||
--[[
|
||||
|
||||
so 3ds uses 2 screens, what if i wanted to make this game cover 2 screens, or even what if i wanted to play 2 games on 2 screens
|
||||
actually loving that second idea. gonna try to make it
|
||||
|
||||
|
||||
|
||||
]]
|
||||
|
||||
|
||||
snake = {
|
||||
beep = love.audio.newSource("data/beep.wav", "static"),
|
||||
death = love.audio.newSource("data/death.wav", "static"),
|
||||
fps = 10,
|
||||
frames = 0,
|
||||
hgrid = 20,
|
||||
vgrid = 11,
|
||||
bgCol = {
|
||||
r = 0,
|
||||
g = 0,
|
||||
b = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
snakeplayer = {
|
||||
x = 1,
|
||||
y = 1,
|
||||
w = 1,
|
||||
xvel = 0,
|
||||
yvel = 0,
|
||||
mode = "fill",
|
||||
col = {
|
||||
r = 1,
|
||||
g = 1,
|
||||
b = 1
|
||||
},
|
||||
blocks = {
|
||||
|
||||
},
|
||||
tar = {
|
||||
x = 8,
|
||||
y = 3,
|
||||
}
|
||||
}
|
||||
|
||||
function snakeplayer:reset()
|
||||
self.xvel = 0
|
||||
self.yvel = 0
|
||||
end
|
||||
|
||||
function snakeplayer:hardreset()
|
||||
self.xvel = 0
|
||||
self.yvel = 0
|
||||
self.x = 10
|
||||
self.y = 10
|
||||
self.blocks = {}
|
||||
love.graphics.setScreen("top")
|
||||
self.w = love.graphics.getWidth()/snake.hgrid
|
||||
end
|
||||
|
||||
function snakeplayer:move(xvel, yvel)
|
||||
if self.xvel == -xvel and self.yvel == -yvel then
|
||||
|
||||
else
|
||||
self.xvel = xvel
|
||||
self.yvel = yvel
|
||||
end
|
||||
end
|
||||
|
||||
function snakeplayer:update(dt)
|
||||
if snake.frames >= 1/snake.fps then
|
||||
if self.x > snake.hgrid then
|
||||
self.x = 0
|
||||
end
|
||||
if self.x < 0 then
|
||||
self.x = snake.hgrid
|
||||
end
|
||||
if self.y > snake.vgrid then
|
||||
self.y = 0
|
||||
end
|
||||
if self.y < 0 then
|
||||
self.y = snake.vgrid
|
||||
end
|
||||
if self.tar.x == self.x and self.tar.y == self.y then
|
||||
table.insert(self.blocks, {x = self.x, y = self.y})
|
||||
self.tar.x = math.floor(math.random() * snake.hgrid)
|
||||
self.tar.y = math.floor(math.random() * snake.vgrid)
|
||||
snake.beep:play()
|
||||
end
|
||||
for i = table.getn(self.blocks), 1, -1 do
|
||||
if i == 1 then
|
||||
self.blocks[i].x = self.x
|
||||
self.blocks[i].y = self.y
|
||||
else
|
||||
self.blocks[i].x = self.blocks[i-1].x
|
||||
self.blocks[i].y = self.blocks[i-1].y
|
||||
end
|
||||
end
|
||||
self.x = self.x+self.xvel
|
||||
self.y = self.y+self.yvel
|
||||
for i in ipairs(self.blocks) do
|
||||
if self.x == self.blocks[i].x and self.y == self.blocks[i].y then
|
||||
snake.death:play()
|
||||
snakeplayer:hardreset()
|
||||
return
|
||||
--love.event.quit()
|
||||
end
|
||||
end
|
||||
snake.frames = 0
|
||||
end
|
||||
snake.frames = snake.frames+dt
|
||||
end
|
||||
|
||||
function snakeplayer:draw()
|
||||
love.graphics.setScreen('top')
|
||||
love.graphics.setColor(snake.bgCol.r, snake.bgCol.g, snake.bgCol.b)
|
||||
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
|
||||
love.graphics.setColor(0,255,0)
|
||||
temp = 0
|
||||
for i in ipairs(self.blocks) do
|
||||
love.graphics.rectangle(self.mode, self.blocks[i].x*self.w, self.blocks[i].y*self.w, self.w, self.w)
|
||||
end
|
||||
love.graphics.setColor(self.col.r*255, 0, 0)
|
||||
love.graphics.rectangle(self.mode, self.tar.x * self.w, self.tar.y * self.w, self.w, self.w)
|
||||
love.graphics.setColor(self.col.r*255, self.col.g*255, self.col.b*255)
|
||||
love.graphics.rectangle(self.mode, self.x*self.w, self.y*self.w, self.w, self.w)
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
buttons for 3ds:
|
||||
a
|
||||
b
|
||||
x
|
||||
y
|
||||
up
|
||||
down
|
||||
left
|
||||
right
|
||||
cpadup
|
||||
cpaddown
|
||||
cpadleft
|
||||
cpadright
|
||||
cstickup
|
||||
cstickdown
|
||||
cstickleft
|
||||
cstickright
|
||||
lbutton
|
||||
rbutton
|
||||
lzbutton
|
||||
rzbutton
|
||||
start
|
||||
select
|
||||
|
||||
|
||||
]]
|
Reference in New Issue
Block a user