beep = love.audio.newSource("beep.wav", "static") bgCol = { r = 0, g = 0, b = 0 } player = { x = 1, y = 1, w = 20, s = 20, xvel = 0, yvel = 0, mode = "fill", col = { r = 1, g = 1, b = 1 }, blocks = {} } --[[ buttons for 3ds: a b x y up down left right cpadup cpaddown cpadleft cpadright cstickup cstickdown cstickleft cstickright lbutton rbutton lzbutton rzbutton start select ]] function player:move(xvel, yvel) self.xvel = xvel self.yvel = yvel end function player:update() if self.x > love.graphics.getWidth() - self.w then self.x = 0 end if self.x < 0 then self.x = love.graphics.getWidth()-self.w end if self.y > love.graphics.getHeight() - self.w then self.y = 0 end if self.y < 0 then self.y = love.graphics.getHeight() - self.w end self.x = self.x+self.xvel*self.s self.y = self.y+self.yvel*self.s end function player:draw() love.graphics.rectangle(self.mode, self.x, self.y, self.w, self.w) end function love.load() --love.graphics.set3D(true) end function love.update(dt) player:update() end function love.draw() love.graphics.setBackgroundColor(bgCol.r, bgCol.g, bgCol.b) --topscreen only works on 3ds, so look out love.graphics.setScreen('top') --love.graphics.rectangle("fill", 1, 1, 30, 30) player:draw() --bottom screen --love.graphics.setScreen('bottom') end function love.keypressed(key) if (key == "start") then love.event.quit() end if (key == "up") then player:move(0, -1) end if (key == "down") then player:move(0, 1) end if (key == "left") then player:move(-1, 0) end if (key == "right") then player:move(1, 0) end if (key == "cstickup") then player:move(0, -1) end if (key == "cstickdown") then player:move(0, 1) end if (key == "cstickleft") then player:move(-1, 0) end if (key == "cstickright") then player:move(1, 0) end if (key == "cpadup") then player:move(0, -1) end if (key == "cpaddown") then player:move(0, 1) end if (key == "cpadleft") then player:move(-1, 0) end if (key == "cpadright") then player:move(1, 0) end if (key == "x") then player:move(0, -1) end if (key == "b") then player:move(0, 1) end if (key == "y") then player:move(-1, 0) end if (key == "a") then player:move(1, 0) end end function love.keyreleased(key) end