fly = { sx = 0, --startx or current x sy = 0, --starty or current y x = 50, --destination x y = 50, --destination -y sprite = love.graphics.newImage("data/fly.png"), --image af = love.graphics.newQuad(0, 0, 512, 512, 1024, 512), --a frame bf = love.graphics.newQuad(512, 0, 512, 512, 1024, 512), --b frame rot = 0, --rotation scl = 20, --scale anf = 0, --animation frames anc = false, --animation counter (false is af true is bf or some shit) ans = 1, --animation speed (if animation frames is equal to this the anim changes) alive = true, --is the fly alive ttl = 4, --time to live before the fly dies tl = 0, --time lived timer = false --flies only start living when they stop moving, this is to keep tracking that } swat = { screen = "bottom", score = 0, diff = 1, --difficulty frames = 0, width = 1,--set later width of screen height = 1,--set later height of screen bgCol = { --background colors of screen r = 255, g = 255, b = 255 } } function swat:load() love.graphics.setScreen(swat.screen) swat.width = love.graphics.getWidth() swat.height = love.graphics.getHeight() swat.score = 0 swat.frames = 0 fly:newFly() end function swat:update( dt) if swat.frames == swat.diff then swat.frames = 0 end swat.frames = swat.frames+dt fly.anf = fly.anf +dt if fly.timer then fly.tl = fly.tl + dt end if fly.tl >= fly.ttl then swat.score = swat.score -1 fly:newFly() end if fly.alive then --draw the existing fly if he's not on path, move him on his path. if fly.sx ~= fly.x or fly.sy ~= fly.y then if fly.sx < fly.x then fly.sx = fly.sx +1 end if fly.sx > fly.x then fly.sx = fly.sx - 1 end if fly.sy > fly.y then fly.sy = fly.sy -1 end if fly.sy < fly.y then fly.sy = fly.sy +1 end else --reached position, enable timer fly.timer = true end else --make a new fly fly:newFly() end end function fly:draw() love.graphics.setScreen(swat.screen) love.graphics.setColor(swat.bgCol.r, swat.bgCol.g, swat.bgCol.b) love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()) if fly.anf > fly.ans then fly.anf = 0 if fly.anc then fly.anc = false else fly.anc = true end end if fly.anc then love.graphics.draw(fly.sprite, fly.af, 1, 1, 0, 0, 0,0,0) else love.graphics.draw(fly.sprite, fly.bf, 1, 1, 0, 0, 0,0,0) end end function fly:newFly() fly.x = math.floor(math.random() * swat.width) fly.y = math.floor(math.random() * swat.height) temp = math.floor(math.random() * 4) + 1 if temp <= 1 then fly.sx = math.floor(math.random() * swat.width) fly.sy = 0 elseif temp <= 2 then fly.sy = math.floor(math.random() * swat.height) fly.sx = 0 elseif temp <= 3 then fly.sx = math.floor(math.random() * swat.width) fly.sy = swat.height else fly.sy = math.floor(math.random() * swat.height) fly.sx = swat.width end fly.alive = true fly.ttl = 4 fly.tl = 0 fly.timer = false fly.anf = 0 end