Files
3dsStuff/snake.lua

163 lines
3.0 KiB
Lua

--[[
so 3ds uses 2 screens, what if i wanted to make this game cover 2 screens, or even what if i wanted to play 2 games on 2 screens
actually loving that second idea. gonna try to make it
]]
snake = {
beep = love.audio.newSource("data/beep.wav", "static"),
death = love.audio.newSource("data/death.wav", "static"),
fps = 10,
frames = 0,
hgrid = 20,
vgrid = 11,
screen = "top",
score = 0,
bgCol = {
r = 0,
g = 0,
b = 0
}
}
snakeplayer = {
x = 1,
y = 1,
w = 1,
xvel = 0,
yvel = 0,
mode = "fill",
col = {
r = 1,
g = 1,
b = 1
},
blocks = {
},
tar = {
x = 8,
y = 3,
}
}
function snakeplayer:reset()
self.xvel = 0
self.yvel = 0
end
function snakeplayer:hardreset()
self.xvel = 0
self.yvel = 0
self.x = 10
self.y = 10
self.blocks = {}
love.graphics.setScreen(snake.screen)
self.w = love.graphics.getWidth()/snake.hgrid
snake.score = 0
end
function snakeplayer:move(xvel, yvel)
if self.xvel == -xvel and self.yvel == -yvel then
else
self.xvel = xvel
self.yvel = yvel
end
end
function snakeplayer:update(dt)
if snake.frames >= 1/snake.fps then
if self.x > snake.hgrid then
self.x = 0
end
if self.x < 0 then
self.x = snake.hgrid
end
if self.y > snake.vgrid then
self.y = 0
end
if self.y < 0 then
self.y = snake.vgrid
end
if self.tar.x == self.x and self.tar.y == self.y then
table.insert(self.blocks, {x = self.x, y = self.y})
self.tar.x = math.floor(math.random() * snake.hgrid)
self.tar.y = math.floor(math.random() * snake.vgrid)
snake.beep:play()
snake.score= snake.score + 1
end
for i = table.getn(self.blocks), 1, -1 do
if i == 1 then
self.blocks[i].x = self.x
self.blocks[i].y = self.y
else
self.blocks[i].x = self.blocks[i-1].x
self.blocks[i].y = self.blocks[i-1].y
end
end
self.x = self.x+self.xvel
self.y = self.y+self.yvel
for i in ipairs(self.blocks) do
if self.x == self.blocks[i].x and self.y == self.blocks[i].y then
snake.death:play()
snakeplayer:hardreset()
return
--love.event.quit()
end
end
snake.frames = 0
end
snake.frames = snake.frames+dt
end
function snakeplayer:draw()
love.graphics.setScreen(snake.screen)
love.graphics.setColor(snake.bgCol.r, snake.bgCol.g, snake.bgCol.b)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.setColor(0,255,0)
for i in ipairs(self.blocks) do
love.graphics.rectangle(self.mode, self.blocks[i].x*self.w, self.blocks[i].y*self.w, self.w, self.w)
end
love.graphics.setColor(self.col.r*255, 0, 0)
love.graphics.rectangle(self.mode, self.tar.x * self.w, self.tar.y * self.w, self.w, self.w)
love.graphics.setColor(self.col.r*255, self.col.g*255, self.col.b*255)
love.graphics.rectangle(self.mode, self.x*self.w, self.y*self.w, self.w, self.w)
end
--[[
buttons for 3ds:
a
b
x
y
up
down
left
right
cpadup
cpaddown
cpadleft
cpadright
cstickup
cstickdown
cstickleft
cstickright
lbutton
rbutton
lzbutton
rzbutton
start
select
]]