mirror of
https://github.com/bvanroll/3dsStuff.git
synced 2025-08-29 03:42:40 +00:00
242 lines
3.9 KiB
Lua
242 lines
3.9 KiB
Lua
beep = love.audio.newSource("beep.wav", "static")
|
|
death = love.audio.newSource("death.wav", "static")
|
|
--dif determines fps, this can make the game faster and therefore harder
|
|
diff = 10
|
|
frames = 0
|
|
fps = 1/diff
|
|
hgrid = 20
|
|
vgrid = 14
|
|
bgCol = {
|
|
r = 0,
|
|
g = 0,
|
|
b = 0
|
|
}
|
|
|
|
player = {
|
|
x = 1,
|
|
y = 1,
|
|
w = love.graphics.getWidth()/hgrid,
|
|
xvel = 0,
|
|
yvel = 0,
|
|
mode = "fill",
|
|
col = {
|
|
r = 1,
|
|
g = 1,
|
|
b = 1
|
|
},
|
|
blocks = {
|
|
|
|
},
|
|
tar = {
|
|
x = 8,
|
|
y = 3,
|
|
}
|
|
}
|
|
|
|
--[[
|
|
buttons for 3ds:
|
|
a
|
|
b
|
|
x
|
|
y
|
|
up
|
|
down
|
|
left
|
|
right
|
|
cpadup
|
|
cpaddown
|
|
cpadleft
|
|
cpadright
|
|
cstickup
|
|
cstickdown
|
|
cstickleft
|
|
cstickright
|
|
lbutton
|
|
rbutton
|
|
lzbutton
|
|
rzbutton
|
|
start
|
|
select
|
|
|
|
|
|
]]
|
|
|
|
function player:reset()
|
|
self.xvel = 0
|
|
self.yvel = 0
|
|
end
|
|
|
|
function player:hardreset()
|
|
self.xvel = 0
|
|
self.yvel = 0
|
|
self.x = 10
|
|
self.y = 10
|
|
self.blocks = {}
|
|
end
|
|
|
|
function player:move(xvel, yvel)
|
|
if self.xvel == -xvel and self.yvel == -yvel then
|
|
|
|
else
|
|
self.xvel = xvel
|
|
self.yvel = yvel
|
|
end
|
|
end
|
|
|
|
function player:update()
|
|
if self.x > hgrid then
|
|
self.x = 0
|
|
end
|
|
if self.x < 0 then
|
|
self.x = hgrid
|
|
end
|
|
if self.y > vgrid then
|
|
self.y = 0
|
|
end
|
|
if self.y < 0 then
|
|
self.y = vgrid
|
|
end
|
|
if self.tar.x == self.x and self.tar.y == self.y then
|
|
table.insert(self.blocks, {x = self.tar.x, self.tar.y})
|
|
self.tar.x = math.floor(love.math.random() * hgrid)
|
|
self.tar.y = math.floor(love.math.random() * vgrid)
|
|
beep:play()
|
|
end
|
|
for i = table.getn(self.blocks), 1, -1 do
|
|
if i == 1 then
|
|
self.blocks[i].x = self.x
|
|
self.blocks[i].y = self.y
|
|
else
|
|
self.blocks[i].x = self.blocks[i-1].x
|
|
self.blocks[i].y = self.blocks[i-1].y
|
|
end
|
|
end
|
|
self.x = self.x+self.xvel
|
|
self.y = self.y+self.yvel
|
|
for i in ipairs(self.blocks) do
|
|
if self.x == self.blocks[i].x and self.y == self.blocks[i].y then
|
|
player:hardreset()
|
|
death:play()
|
|
end
|
|
end
|
|
end
|
|
|
|
function player:draw()
|
|
love.graphics.setColor(0,1,0)
|
|
temp = 0
|
|
for i in ipairs(self.blocks) do
|
|
temp = temp+1
|
|
love.graphics.rectangle(self.mode, self.blocks[i].x*self.w, self.blocks[i].y*self.w, self.w, self.w)
|
|
end
|
|
love.graphics.print(temp)
|
|
love.graphics.setColor(self.col.r, 0, 0)
|
|
love.graphics.rectangle(self.mode, self.tar.x * self.w, self.tar.y * self.w, self.w, self.w)
|
|
love.graphics.setColor(self.col.r, self.col.g, self.col.b)
|
|
love.graphics.rectangle(self.mode, self.x*self.w, self.y*self.w, self.w, self.w)
|
|
end
|
|
|
|
|
|
function love.load()
|
|
--love.graphics.set3D(true)
|
|
beep:play()
|
|
player:hardreset()
|
|
end
|
|
|
|
function love.update(dt)
|
|
if frames >= fps then
|
|
player:update()
|
|
frames = 0
|
|
end
|
|
frames = frames+dt
|
|
|
|
end
|
|
|
|
function love.draw()
|
|
love.graphics.setBackgroundColor(bgCol.r, bgCol.g, bgCol.b)
|
|
--topscreen only works on 3ds, so look out
|
|
love.graphics.setScreen('top')
|
|
player:draw()
|
|
--bottom screen
|
|
--love.graphics.setScreen('bottom')
|
|
end
|
|
|
|
function love.keypressed(key)
|
|
if (key == "start") then
|
|
love.event.quit()
|
|
end
|
|
if (key == "up") then
|
|
player:move(0, -1)
|
|
end
|
|
if (key == "down") then
|
|
player:move(0, 1)
|
|
|
|
end
|
|
if (key == "left") then
|
|
player:move(-1, 0)
|
|
|
|
end
|
|
if (key == "right") then
|
|
player:move(1, 0)
|
|
|
|
end
|
|
if (key == "cstickup") then
|
|
player:move(0, -1)
|
|
end
|
|
if (key == "cstickdown") then
|
|
player:move(0, 1)
|
|
|
|
end
|
|
if (key == "cstickleft") then
|
|
player:move(-1, 0)
|
|
|
|
end
|
|
if (key == "cstickright") then
|
|
player:move(1, 0)
|
|
|
|
end
|
|
if (key == "cpadup") then
|
|
player:move(0, -1)
|
|
end
|
|
if (key == "cpaddown") then
|
|
player:move(0, 1)
|
|
|
|
end
|
|
if (key == "cpadleft") then
|
|
player:move(-1, 0)
|
|
|
|
end
|
|
if (key == "cpadright") then
|
|
player:move(1, 0)
|
|
|
|
end
|
|
if (key == "x") then
|
|
player:move(0, -1)
|
|
end
|
|
if (key == "b") then
|
|
player:move(0, 1)
|
|
|
|
end
|
|
if (key == "y") then
|
|
player:move(-1, 0)
|
|
|
|
end
|
|
if (key == "a") then
|
|
player:move(1, 0)
|
|
end
|
|
if (key == "select") then
|
|
player:reset()
|
|
end
|
|
if (key == "lbutton") then
|
|
diff = diff - 10
|
|
if diff < 9 then
|
|
diff = 10
|
|
end
|
|
end
|
|
if (key == "rbutton") then
|
|
diff = diff + 10
|
|
end
|
|
end
|
|
|
|
function love.keyreleased(key)
|
|
|
|
end |