Files
3dsStuff/main.lua

272 lines
4.3 KiB
Lua

beep = love.audio.newSource("beep.wav", "static")
death = love.audio.newSource("death.wav", "static")
--dif determines fps, this can make the game faster and therefore harder
diff = 10
frames = 0
fps = 1/diff
hgrid = 20
vgrid = 11
bgCol = {
r = 0,
g = 0,
b = 0
}
player = {
x = 1,
y = 1,
w = love.graphics.getWidth()/hgrid,
xvel = 0,
yvel = 0,
mode = "fill",
col = {
r = 1,
g = 1,
b = 1
},
blocks = {
},
tar = {
x = 8,
y = 3,
}
}
function player:reset()
self.xvel = 0
self.yvel = 0
end
function player:hardreset()
self.xvel = 0
self.yvel = 0
self.x = 10
self.y = 10
self.blocks = {}
love.graphics.setScreen("top")
self.w = love.graphics.getWidth()/hgrid
end
function player:move(xvel, yvel)
if self.xvel == -xvel and self.yvel == -yvel then
else
self.xvel = xvel
self.yvel = yvel
end
end
function player:update()
if self.x > hgrid then
self.x = 0
end
if self.x < 0 then
self.x = hgrid
end
if self.y > vgrid then
self.y = 0
end
if self.y < 0 then
self.y = vgrid
end
if self.tar.x == self.x and self.tar.y == self.y then
table.insert(self.blocks, {x = self.x, y = self.y})
self.tar.x = math.floor(math.random() * (hgrid))
self.tar.y = math.floor(math.random() * vgrid)
beep:play()
end
for i = table.getn(self.blocks), 1, -1 do
if i == 1 then
self.blocks[i].x = self.x
self.blocks[i].y = self.y
else
self.blocks[i].x = self.blocks[i-1].x
self.blocks[i].y = self.blocks[i-1].y
end
end
self.x = self.x+self.xvel
self.y = self.y+self.yvel
for i in ipairs(self.blocks) do
if self.x == self.blocks[i].x and self.y == self.blocks[i].y then
death:play()
player:hardreset()
return
--love.event.quit()
end
end
end
function player:draw()
love.graphics.setScreen('top')
love.graphics.setColor(0,255,0)
temp = 0
for i in ipairs(self.blocks) do
temp = temp+1
x = self.blocks[i].x
y = self.blocks[i].y
love.graphics.rectangle(self.mode, self.blocks[i].x*self.w, self.blocks[i].y*self.w, self.w, self.w)
end
love.graphics.setColor(self.col.r*255, 0, 0)
love.graphics.rectangle(self.mode, self.tar.x * self.w, self.tar.y * self.w, self.w, self.w)
love.graphics.setColor(self.col.r*255, self.col.g*255, self.col.b*255)
love.graphics.rectangle(self.mode, self.x*self.w, self.y*self.w, self.w, self.w)
end
function love.load()
--love.graphics.set3D(true)
player:hardreset()
end
function love.update(dt)
if frames >= fps then
player:update()
frames = 0
end
frames = frames+dt
end
function love.draw()
love.graphics.setBackgroundColor(bgCol.r, bgCol.g, bgCol.b)
--topscreen only works on 3ds, so look out
--love.graphics.setScreen('top')
player:draw()
--bottom screen
--love.graphics.setScreen('bottom')
end
function love.keypressed(key)
if (key == "start") then
love.event.quit()
end
if (key == "up") then
player:move(0, -1)
end
if (key == "down") then
player:move(0, 1)
end
if (key == "left") then
player:move(-1, 0)
end
if (key == "right") then
player:move(1, 0)
end
if (key == "cstickup") then
player:move(0, -1)
end
if (key == "cstickdown") then
player:move(0, 1)
end
if (key == "cstickleft") then
player:move(-1, 0)
end
if (key == "cstickright") then
player:move(1, 0)
end
if (key == "cpadup") then
player:move(0, -1)
end
if (key == "cpaddown") then
player:move(0, 1)
end
if (key == "cpadleft") then
player:move(-1, 0)
end
if (key == "cpadright") then
player:move(1, 0)
end
if (key == "x") then
player:move(0, -1)
end
if (key == "b") then
player:move(0, 1)
end
if (key == "y") then
player:move(-1, 0)
end
if (key == "a") then
player:move(1, 0)
end
if (key == "select") then
player:hardreset()
end
if (key == "lbutton") then
diff = diff - 10
if diff < 9 then
diff = 10
end
end
if (key == "rbutton") then
diff = diff + 10
end
if (key == "l") then
diff = diff - 10
if diff < 9 then
diff = 10
end
end
if (key == "r") then
diff = diff + 10
end
if (key == "lzbutton") then
diff = diff - 10
if diff < 9 then
diff = 10
end
end
if (key == "rzbutton") then
diff = diff + 10
end
end
function love.keyreleased(key)
end
--[[
buttons for 3ds:
a
b
x
y
up
down
left
right
cpadup
cpaddown
cpadleft
cpadright
cstickup
cstickdown
cstickleft
cstickright
lbutton
rbutton
lzbutton
rzbutton
start
select
]]