Files
3dsStuff/swat.lua

157 lines
3.4 KiB
Lua

fly = {
sx = 0, --startx or current x
sy = 0, --starty or current y
x = 50, --destination x
y = 50, --destination -y
width = 75,
height = 66,
sprite = love.graphics.newImage("data/fly.png"), --image
quad = love.graphics.newQuad(87, 40, 75, 66, 368, 195), --162 106
rot = 0, --rotation
scl = 20, --scale
alive = false, --is the fly alive
ttl = 4, --time to live before the fly dies
tl = 0, --time lived
timer = false --flies only start living when they stop moving, this is to keep tracking that
}
swat = {
beep = love.audio.newSource("data/beep.wav", "static"),
death = love.audio.newSource("data/death.wav", "static"),
screen = "bottom",
score = 0,
diff = .1, --difficulty
frames = 0,
width = 1,--set later width of screen
height = 1,--set later height of screen
bgCol = { --background colors of screen
r = 255,
g = 255,
b = 255
}
}
function swat:load()
love.graphics.setScreen(swat.screen)
swat.width = love.graphics.getWidth()
swat.height = love.graphics.getHeight()
swat.score = 0
swat.frames = 0
fly:newFly()
end
function swat:update( dt)
if fly.timer then
fly.tl = fly.tl + dt
end
if fly.tl >= (fly.ttl - (swat.score * swat.diff)) then
swat.score = swat.score -1
fly:newFly()
end
if fly.alive then
--draw the existing fly if he's not on path, move him on his path.
if fly.sx ~= fly.x or fly.sy ~= fly.y then
if fly.sx < fly.x then
fly.sx = fly.sx +1
end
if fly.sx > fly.x then
fly.sx = fly.sx - 1
end
if fly.sy > fly.y then
fly.sy = fly.sy -1
end
if fly.sy < fly.y then
fly.sy = fly.sy +1
end
else
--reached position, enable timer
fly.timer = true
end
else
--make a new fly
swat.beep:play()
fly:newFly()
end
end
function fly:draw()
love.graphics.setScreen(swat.screen)
love.graphics.setColor(swat.bgCol.r, swat.bgCol.g, swat.bgCol.b)
--love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
if fly.alive then
love.graphics.draw(fly.sprite, fly.quad, fly.sx, fly.sy, 0, 0, 0,0,0)
end
love.graphics.setColor(0,255,0)
--love.graphics.print("score: ".. swat.score)
end
function fly:newFly()
fly.x = math.floor(math.random() * swat.width - fly.width)
fly.y = math.floor(math.random() * swat.height - fly.height)
temp = math.floor(math.random() * 4) + 1
if temp <= 1 then
fly.sx = math.floor(math.random() * swat.width)
fly.sy = 0
elseif temp <= 2 then
fly.sy = math.floor(math.random() * swat.height)
fly.sx = 0
elseif temp <= 3 then
fly.sx = math.floor(math.random() * swat.width)
fly.sy = swat.height
else
fly.sy = math.floor(math.random() * swat.height)
fly.sx = swat.width
end
fly.alive = true
fly.ttl = 4
fly.tl = 0
fly.timer = false
fly.anf = 0
end
--[[
fly = {
sx = 0, --startx or current x
sy = 0, --starty or current y
x = 50, --destination x
y = 50, --destination -y
width = 75,
height = 66,
sprite = love.graphics.newImage("data/fly.png"), --image
quad = love.graphics.newQuad(87, 40, 75, 66, 368, 195), --162 106
rot = 0, --rotation
scl = 20, --scale
alive = true, --is the fly alive
ttl = 4, --time to live before the fly dies
tl = 0, --time lived
timer = false --flies only start living when they stop moving, this is to keep tracking that
}
]]
function fly:kill(x, y)
if x > fly.sx and x < fly.sx+fly.width and y > fly.sy and y < fly.sy+fly.height then
fly:newFly()
swat.score = swat.score+1
return
end
end