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https://github.com/bvanroll/Love2d.git
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organizing folders
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55
HomeMadeLibs/Characters.lua
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55
HomeMadeLibs/Characters.lua
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player = {
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properties = {
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name = "PlayerName",
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sprite = "NaN"
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},
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size = {
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width = 5,
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height = 10
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},
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physics = {
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gravity = false,
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rate = 0.1,
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grate = 0.98,
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pos = {
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x = 50,
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y = 50,
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z = 1
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},
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vel = {
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x = 1,
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y = 1,
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z = 1
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},
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Addvel = function(self, vx, vy, vz)
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self.vel.x = self.vel.x + vx
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self.vel.y = self.vel.y + vy
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self.vel.z = self.vel.z + vz
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end,
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Stopvel = function(self)
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self.vel.x = 1
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self.vel.y = 1
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self.vel.z = 1
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end,
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Update = function(self)
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self.pos.x = self.pos.x * self.vel.x
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self.pos.y = self.pos.y * self.vel.y
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self.pos.z = self.pos.z * self.vel.z
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if(self.gravity) then self.vel.y = self.vel.y + grate end
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if(self.vel.x < 1) then self.vel.x = self.vel.x + self.rate end
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if(self.vel.y < 1) then self.vel.y = self.vel.y + self.rate end
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if(self.vel.z < 1) then self.vel.z = self.vel.z + self.rate end
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if(self.vel.x > 1) then self.vel.x = self.vel.x - self.rate end
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if(self.vel.y > 1) then self.vel.y = self.vel.y - self.rate end
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if(self.vel.z > 1) then self.vel.z = self.vel.z - self.rate end
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end,
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SetPosition = function(self, x, y, z)
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self.pos.x = x
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self.pos.y = y
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self.pos.z = z
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self.vel.x = 1
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self.vel.y = 1
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self.vel.z = 1
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end
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}
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}
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28
HomeMadeLibs/balls.lua
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28
HomeMadeLibs/balls.lua
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balls = {
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xcors = {},
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ycors = {},
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dia = {},
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segs = {},
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spesh = {},
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mov = {},
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spd = {},
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tresh = {},
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tmptresh = {},
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update = function(self, val, len)
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for i,v in ipairs(self.dia) do
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if (val > self.tresh[i])then
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self.tresh[i] = self.tresh[i] +self.tmptresh[i]
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self.dia[i] = math.sin((val/self.spesh[i]) * math.pi) * len
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if self.mov[i] >= .5 then
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self.xcors[i] = self.xcors[i] + math.random(-1 * self.spd[i], self.spd[i])
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self.ycors[i] = self.ycors[i] + math.random(-1 * self.spd[i], self.spd[i])
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if self.xcors[i] > wwidth then self.xcors[i] = wwidth end
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if self.ycors[i] > wheight then self.ycors[i] = wheight end
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if self.xcors[i] < 0 then self.xcors[i] = 0 end
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if self.ycors[i] < 0 then self.ycors[i] = 0 end
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end
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end
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end
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end
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}
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11
MouseExperiments/main.lua
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11
MouseExperiments/main.lua
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@@ -0,0 +1,11 @@
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function love.load(arg)
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-- body...
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end
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function love.update(dt)
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-- body...
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end
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function love.draw()
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-- body...
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end
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47
experimentingSinCosinTan/love.conf
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47
experimentingSinCosinTan/love.conf
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function love.conf(t)
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t.identity = nil -- The name of the save directory (string)
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t.appendidentity = false -- Search files in source directory before save directory (boolean)
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t.version = "11.0" -- The LÖVE version this game was made for (string)
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t.console = true -- Attach a console (boolean, Windows only)
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t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
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t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
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t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only)
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t.window.title = "Untitled" -- The window title (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.width = 800 -- The window width (number)
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t.window.height = 600 -- The window height (number)
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t.window.borderless = true -- Remove all border visuals from the window (boolean)
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t.window.resizable = false -- Let the window be user-resizable (boolean)
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t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
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t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
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t.window.fullscreen = false -- Enable fullscreen (boolean)
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t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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t.window.vsync = 1 -- Vertical sync mode (number)
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t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
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t.window.display = 1 -- Index of the monitor to show the window in (number)
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t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
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t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
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t.modules.audio = true -- Enable the audio module (boolean)
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t.modules.data = true -- Enable the data module (boolean)
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t.modules.event = true -- Enable the event module (boolean)
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t.modules.font = true -- Enable the font module (boolean)
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t.modules.graphics = true -- Enable the graphics module (boolean)
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t.modules.image = true -- Enable the image module (boolean)
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t.modules.joystick = true -- Enable the joystick module (boolean)
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t.modules.keyboard = true -- Enable the keyboard module (boolean)
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t.modules.math = true -- Enable the math module (boolean)
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t.modules.mouse = true -- Enable the mouse module (boolean)
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t.modules.physics = true -- Enable the physics module (boolean)
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t.modules.sound = true -- Enable the sound module (boolean)
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t.modules.system = true -- Enable the system module (boolean)
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t.modules.thread = true -- Enable the thread module (boolean)
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t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
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t.modules.touch = true -- Enable the touch module (boolean)
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t.modules.video = true -- Enable the video module (boolean)
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t.modules.window = true -- Enable the window module (boolean)
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end
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@@ -11,6 +11,20 @@ nStraal = 0
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--- shaders ...
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local shader_code = [[
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extern number eff;
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vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
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vec4 pixel = Texel(texture, texture_coords); // this is the current pixel color
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number average = (pixel.r + pixel.b + pixel.g) / 3.0;
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pixel.r = pixel.r + (average-pixel.r) *eff;
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pixel.g = pixel.g + (average-pixel.g) *eff;
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pixel.b = pixel.b + (average-pixel.b) *eff;
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return pixel * color;
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}
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]]
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--- objects ...
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--- objects ...
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@@ -110,6 +124,7 @@ balls = {
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--loadVars
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--loadVars
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function love.load()
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function love.load()
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firstshader = love.graphics.newShader(shader_code)
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r = 1
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r = 1
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g = 1
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g = 1
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b = 1
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b = 1
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@@ -142,6 +157,7 @@ end
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--- updateVars
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--- updateVars
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function love.update(dt)
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function love.update(dt)
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print("FRAME")
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player.physics:Update()
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player.physics:Update()
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x = x + 1
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x = x + 1
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if (x > wwidth) then
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if (x > wwidth) then
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@@ -152,8 +168,9 @@ function love.update(dt)
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g = math.sin((bdt / 10) * math.pi)
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g = math.sin((bdt / 10) * math.pi)
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b = math.cos((bdt / 100)* math.pi)
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b = math.cos((bdt / 100)* math.pi)
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balls:update(bdt, nStraal)
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balls:update(bdt, nStraal)
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firstshader:send("eff", math.sin((love.mouse.getX()+love.mouse.getY()) * math.pi))
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bdt = bdt + dt
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bdt = bdt + dt
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print(bdt)
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--print(bdt)
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---[[
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---[[
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---[[print("r: "..r)
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---[[print("r: "..r)
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---[[ print("g: "..g)
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---[[ print("g: "..g)
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@@ -176,12 +193,17 @@ function love.update(dt)
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end
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end
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end
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end
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function love.keypressed( key )
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print("key "..key.." has been pressed")
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if key == "escape" then
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love.event.quit(1)
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end
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end
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---darwFunction
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---darwFunction
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function love.draw()
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function love.draw()
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love.graphics.setShader(firstshader)
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love.graphics.setBlendMode("alpha", "premultiplied")
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love.graphics.setBlendMode("alpha", "premultiplied")
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--print("height = " .. wheight .. "\nwidth = " .. wwidth .. "\nx = " .. x .. "\ny = " .. y .. "\nframes: " .. bdt)
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--print("height = " .. wheight .. "\nwidth = " .. wwidth .. "\nx = " .. x .. "\ny = " .. y .. "\nframes: " .. bdt)
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