From ca907d7ac7124aab55decb2bc21abd85fef03f4e Mon Sep 17 00:00:00 2001 From: beppe Date: Sat, 30 Jun 2018 18:02:45 -0400 Subject: [PATCH] test --- love.conf | 47 +++++++++++++++++++++++++++++++++ main.lua | 79 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 126 insertions(+) create mode 100644 love.conf create mode 100644 main.lua diff --git a/love.conf b/love.conf new file mode 100644 index 0000000..f040e95 --- /dev/null +++ b/love.conf @@ -0,0 +1,47 @@ +function love.conf(t) + t.identity = nil -- The name of the save directory (string) + t.appendidentity = false -- Search files in source directory before save directory (boolean) + t.version = "11.0" -- The LÖVE version this game was made for (string) + t.console = false -- Attach a console (boolean, Windows only) + t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean) + t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean) + t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean) + + t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only) + + t.window.title = "Untitled" -- The window title (string) + t.window.icon = nil -- Filepath to an image to use as the window's icon (string) + t.window.width = 800 -- The window width (number) + t.window.height = 600 -- The window height (number) + t.window.borderless = true -- Remove all border visuals from the window (boolean) + t.window.resizable = false -- Let the window be user-resizable (boolean) + t.window.minwidth = 1 -- Minimum window width if the window is resizable (number) + t.window.minheight = 1 -- Minimum window height if the window is resizable (number) + t.window.fullscreen = false -- Enable fullscreen (boolean) + t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string) + t.window.vsync = 1 -- Vertical sync mode (number) + t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number) + t.window.display = 1 -- Index of the monitor to show the window in (number) + t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean) + t.window.x = nil -- The x-coordinate of the window's position in the specified display (number) + t.window.y = nil -- The y-coordinate of the window's position in the specified display (number) + + t.modules.audio = true -- Enable the audio module (boolean) + t.modules.data = true -- Enable the data module (boolean) + t.modules.event = true -- Enable the event module (boolean) + t.modules.font = true -- Enable the font module (boolean) + t.modules.graphics = true -- Enable the graphics module (boolean) + t.modules.image = true -- Enable the image module (boolean) + t.modules.joystick = true -- Enable the joystick module (boolean) + t.modules.keyboard = true -- Enable the keyboard module (boolean) + t.modules.math = true -- Enable the math module (boolean) + t.modules.mouse = true -- Enable the mouse module (boolean) + t.modules.physics = true -- Enable the physics module (boolean) + t.modules.sound = true -- Enable the sound module (boolean) + t.modules.system = true -- Enable the system module (boolean) + t.modules.thread = true -- Enable the thread module (boolean) + t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update + t.modules.touch = true -- Enable the touch module (boolean) + t.modules.video = true -- Enable the video module (boolean) + t.modules.window = true -- Enable the window module (boolean) +end diff --git a/main.lua b/main.lua new file mode 100644 index 0000000..50e021b --- /dev/null +++ b/main.lua @@ -0,0 +1,79 @@ + +--- objects ... +wheight = 0 +wwidth = 0 +player = { + properties = { + name = "PlayerName", + sprite = "NaN" + }, + size = { + width = 5, + height = 10 + }, + physics = { + gravity = false, + rate = 0.1, + grate = 0.98, + pos = { + x = 50, + y = 50, + z = 1 + }, + vel = { + x = 1, + y = 1, + z = 1 + }, + Addvel = function(self, vx, vy, vz) + self.vel.x = self.vel.x + vx + self.vel.y = self.vel.y + vy + self.vel.z = self.vel.z + vz + end, + Stopvel = function(self) + self.vel.x = 1 + self.vel.y = 1 + self.vel.z = 1 + end, + Update = function(self) + self.pos.x = self.pos.x * self.vel.x + self.pos.y = self.pos.y * self.vel.y + self.pos.z = self.pos.z * self.vel.z + if(self.gravity) then self.vel.y = self.vel.y + grate end + if(self.vel.x < 1) then self.vel.x = self.vel.x + self.rate end + if(self.vel.y < 1) then self.vel.y = self.vel.y + self.rate end + if(self.vel.z < 1) then self.vel.z = self.vel.z + self.rate end + if(self.vel.x > 1) then self.vel.x = self.vel.x - self.rate end + if(self.vel.y > 1) then self.vel.y = self.vel.y - self.rate end + if(self.vel.z > 1) then self.vel.z = self.vel.z - self.rate end + end, + SetPosition = function(self, x, y, z) + self.pos.x = x + self.pos.y = y + self.pos.z = z + self.vel.x = 1 + self.vel.y = 1 + self.vel.z = 1 + end + } +} + +function love.load() + wheight = love.graphics.getHeight() + wwidth = love.graphics.getWidth() +end +x = 0 +y = 0 + +function love.update(dt) + player.physics:Update() + y = math.sin(dt) * wheight + if (x < wwidth) then x = x + 1 else x = 0 end +end + + +function love.draw() + love.graphics.setColor(255, 100, 100, 100) + love.graphics.line(x, y, x+1, y+1) + love.graphics.print("height = " .. wheight .. "\nwidth = " .. wwidth .. "\nx = " .. x .. "\ny = " .. y) +end