player = { properties = { name = "PlayerName", sprite = "NaN" }, size = { width = 5, height = 10 }, physics = { gravity = false, rate = 0.1, grate = 0.98, pos = { x = 50, y = 50, z = 1 }, vel = { x = 1, y = 1, z = 1 }, Addvel = function(self, vx, vy, vz) self.vel.x = self.vel.x + vx self.vel.y = self.vel.y + vy self.vel.z = self.vel.z + vz end, Stopvel = function(self) self.vel.x = 1 self.vel.y = 1 self.vel.z = 1 end, Update = function(self) self.pos.x = self.pos.x * self.vel.x self.pos.y = self.pos.y * self.vel.y self.pos.z = self.pos.z * self.vel.z if(self.gravity) then self.vel.y = self.vel.y + grate end if(self.vel.x < 1) then self.vel.x = self.vel.x + self.rate end if(self.vel.y < 1) then self.vel.y = self.vel.y + self.rate end if(self.vel.z < 1) then self.vel.z = self.vel.z + self.rate end if(self.vel.x > 1) then self.vel.x = self.vel.x - self.rate end if(self.vel.y > 1) then self.vel.y = self.vel.y - self.rate end if(self.vel.z > 1) then self.vel.z = self.vel.z - self.rate end end, SetPosition = function(self, x, y, z) self.pos.x = x self.pos.y = y self.pos.z = z self.vel.x = 1 self.vel.y = 1 self.vel.z = 1 end } }