mirror of
https://github.com/bvanroll/Love2d.git
synced 2025-08-29 20:12:47 +00:00
29 lines
859 B
Lua
29 lines
859 B
Lua
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balls = {
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xcors = {},
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ycors = {},
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dia = {},
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segs = {},
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spesh = {},
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mov = {},
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spd = {},
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tresh = {},
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tmptresh = {},
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update = function(self, val, len)
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for i,v in ipairs(self.dia) do
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if (val > self.tresh[i])then
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self.tresh[i] = self.tresh[i] +self.tmptresh[i]
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self.dia[i] = math.sin((val/self.spesh[i]) * math.pi) * len
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if self.mov[i] >= .5 then
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self.xcors[i] = self.xcors[i] + math.random(-1 * self.spd[i], self.spd[i])
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self.ycors[i] = self.ycors[i] + math.random(-1 * self.spd[i], self.spd[i])
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if self.xcors[i] > wwidth then self.xcors[i] = wwidth end
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if self.ycors[i] > wheight then self.ycors[i] = wheight end
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if self.xcors[i] < 0 then self.xcors[i] = 0 end
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if self.ycors[i] < 0 then self.ycors[i] = 0 end
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end
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end
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end
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end
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}
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