snippet glsl1 "glsl template 1" b
#ifdef GL_ES
precision mediump float;
#endif

uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;

#define PI 3.14159265359

void main() {
  vec2 st = gl_FragCoord.xy/u_resolution;
  vec3 color = vec3(.0,.0,.0);
  float alpha = .0;
  
  $0
  
  gl_FragColor = vec4(color, alpha);
}
endsnippet
