This commit is contained in:
2024-06-12 13:49:42 +02:00
commit b8e15ff09c
390 changed files with 37206 additions and 0 deletions

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.vim/.DS_Store vendored Normal file

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.vim/.netrwhist Normal file
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let g:netrw_dirhistmax =10
let g:netrw_dirhistcnt =1
let g:netrw_dirhist_1='/home/beppe/dotfiles/.vim/plugged'

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snippet glsl1 "glsl template 1" b
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
vec3 color = vec3(.0,.0,.0);
float alpha = .0;
$0
gl_FragColor = vec4(color, alpha);
}
endsnippet

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snippet glsl1 "glsl template 1" b
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
const vec3 uAColor = vec3(.5,.5,.5);
const vec3 uBColor = vec3(.5,.5,.5);
const vec3 uCColor = vec3(1.,1.,1.);
const vec3 uDColor = vec3(.0,.33,.67);
//get colors from http://dev.thi.ng/gradients/
vec3 cosPalette(float t) { return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor)); }
void main() {
vec2 st = (gl_FragCoord.xy*2. - u_resolution.xy)/u_resolution.y;
vec3 color = vec3(0.0,0.0,0.0);
float alpha = 1.0;
$0
gl_FragColor = vec4(color, alpha);
}
endsnippet
snippet fn_dot_circle "function to generate a circle using dotproduct" b
float circle(in vec2 st, in float radius){
vec2 dist = st;
return 1.-smoothstep(radius-(radius*.01),
radius+(radius*.01),
dot(st,st)*4.);
}
endsnippet
snippet fn_stroke "function to draw a stroke/line using step" b
float stroke(in float x_coor, float s, float width){
float d = step(s,x_coor+width*.5)-step(s,x_coor-width*.5);
return clamp(d, 0.,1.);
}
endsnippet
snippet fn_circle "signed distance field circle function" b
float circleSDF(vec2 st) { return length(st); }
endsnippet
snippet fn_fill "fills idk... should really have more experience with this one" b
float fill(float x, float size) { return 1.-step(size, x); }
endsnippet
snippet fn_rect "signed distance field rectangle function" b
float rectSDF(vec2 st, vec2 s) {
return max(abs(st.x/s.x),abs(st.y/s.y));
}
endsnippet
snippet fn_colorpalette "cos color pallete function" b
vec3 cosPalette(float t, vec3 uAColor, vec3 uBColor, vec3 uCColor, vec3 uDColor) { return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor)); }
endsnippet
snippet fn_cross "signed distance field cross function" b
float crossSDF(vec2 st, float s) {
vec2 size = vec2(.25, s);
float a = max(abs(st.x/size.x),abs(st.y/size.y));
float b = max(abs(st.x/size.y),abs(st.y/size.x));
return min(a,b);
}
endsnippet
snippet fn_ndot "negative dotproduct" b
// via https://iquilezles.org/articles/distfunctions2d/
float ndot(vec2 a, vec2 b) {return a.x*b.x - a.y*b.y;}
endsnippet
snippet fn_rhomb "rhombus sdf function, like a diamond shape" b
float rhombSDF(vec2 st) {
vec2 st1 = (st)*2.;
vec2 st2 = (vec2(st.x,0.-st.y)*2.-1.)*2.;
float triangle1 = max(abs(st1.x)*.866025+st1.y*.5,-st1.y*.5);
float triangle2 = max(abs(st2.x)*.866025+st2.y*.5,-st2.y*.5);
return max(triangle1, triangle2);
}
endsnippet
snippet fn_flip "flips values in v compared to pct" b
float flip(float v, float pct) { return mix(v, 1.-v, pct); }
endsnippet
snippet fn_vesica "sdf for vesica shape (like a leaf)" b
float vesicaSDF(vec2 st, float w) {
vec2 offset1 = st-vec2(w,.0);
vec2 offset2 = st+vec2(w,.0);
float circle1 = length(offset1);
float circle2 = length(offset2);
return max(circle1, circle2);
}
endsnippet
snippet fn_tri "sdf for triangle shape" b
float triSDF(vec2 st) {
st = st*2.;
return max(abs(st.x)*.866025+st.y*.5,-st.y*.5);
}
endsnippet
snippet fn_rot "rotate around angle (in radians?)" b
vec2 rotate(vec2 st, float a) {
return mat2(cos(a),-sin(a),sin(a),cos(a))*(st);
}
endsnippet
snippet fn_pnoise2 "2d perlin noise fn via stegu/webgl-noise" b
//2d perlin noise fn via stegu/webgl-noise
vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
vec4 permute(vec4 x) { return mod289(((x*34.0)+10.0)*x);}
vec4 taylorInvSqrt(vec4 r){ return 1.79284291400159 - 0.85373472095314 * r; }
vec2 fade(vec2 t) { return t*t*t*(t*(t*6.0-15.0)+10.0); }
// Classic Perlin noise
float cnoise(vec2 P) {
vec4 Pi = floor(P.xyxy) + vec4(0.0, 0.0, 1.0, 1.0);
vec4 Pf = fract(P.xyxy) - vec4(0.0, 0.0, 1.0, 1.0);
Pi = mod289(Pi); // To avoid truncation effects in permutation
vec4 ix = Pi.xzxz;
vec4 iy = Pi.yyww;
vec4 fx = Pf.xzxz;
vec4 fy = Pf.yyww;
vec4 i = permute(permute(ix) + iy);
vec4 gx = fract(i * (1.0 / 41.0)) * 2.0 - 1.0 ;
vec4 gy = abs(gx) - 0.5 ;
vec4 tx = floor(gx + 0.5);
gx = gx - tx;
vec2 g00 = vec2(gx.x,gy.x);
vec2 g10 = vec2(gx.y,gy.y);
vec2 g01 = vec2(gx.z,gy.z);
vec2 g11 = vec2(gx.w,gy.w);
vec4 norm = taylorInvSqrt(vec4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
g00 *= norm.x;
g01 *= norm.y;
g10 *= norm.z;
g11 *= norm.w;
float n00 = dot(g00, vec2(fx.x, fy.x));
float n10 = dot(g10, vec2(fx.y, fy.y));
float n01 = dot(g01, vec2(fx.z, fy.z));
float n11 = dot(g11, vec2(fx.w, fy.w));
vec2 fade_xy = fade(Pf.xy);
vec2 n_x = mix(vec2(n00, n01), vec2(n10, n11), fade_xy.x);
float n_xy = mix(n_x.x, n_x.y, fade_xy.y);
return 2.3 * n_xy;
}
// Classic Perlin noise, periodic variant
float pnoise(vec2 P, vec2 rep) {
vec4 Pi = floor(P.xyxy) + vec4(0.0, 0.0, 1.0, 1.0);
vec4 Pf = fract(P.xyxy) - vec4(0.0, 0.0, 1.0, 1.0);
Pi = mod(Pi, rep.xyxy); // To create noise with explicit period
Pi = mod289(Pi); // To avoid truncation effects in permutation
vec4 ix = Pi.xzxz;
vec4 iy = Pi.yyww;
vec4 fx = Pf.xzxz;
vec4 fy = Pf.yyww;
vec4 i = permute(permute(ix) + iy);
vec4 gx = fract(i * (1.0 / 41.0)) * 2.0 - 1.0 ;
vec4 gy = abs(gx) - 0.5 ;
vec4 tx = floor(gx + 0.5);
gx = gx - tx;
vec2 g00 = vec2(gx.x,gy.x);
vec2 g10 = vec2(gx.y,gy.y);
vec2 g01 = vec2(gx.z,gy.z);
vec2 g11 = vec2(gx.w,gy.w);
vec4 norm = taylorInvSqrt(vec4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
g00 *= norm.x;
g01 *= norm.y;
g10 *= norm.z;
g11 *= norm.w;
float n00 = dot(g00, vec2(fx.x, fy.x));
float n10 = dot(g10, vec2(fx.y, fy.y));
float n01 = dot(g01, vec2(fx.z, fy.z));
float n11 = dot(g11, vec2(fx.w, fy.w));
vec2 fade_xy = fade(Pf.xy);
vec2 n_x = mix(vec2(n00, n01), vec2(n10, n11), fade_xy.x);
float n_xy = mix(n_x.x, n_x.y, fade_xy.y);
return 2.3 * n_xy;
}
endsnippet
snippet fn_poly "sdf function to create a polygon" b
float polySDF(vec2 st, float angles) {
float a = atan(st.x,st.y)+PI;
float r = length(st);
float v = (2.*PI)/angles;
return cos(floor(.5+a/v)*v-a)*r;
}
endsnippet
snippet fn_hex "sdf hex function" b
float hexSDF(vec2 st) {
st = abs(st);
return max(abs(st.y),st.x*.866025+st.y*.5);
}
endsnippet
snippet fn_scale "scale function" b
vec2 scale(vec2 st, vec2 scale) { return mat2(scale.x,.0,.0,scale.y)*st; }
endsnippet
snippet fn_tile "tiles the screenspace" b
vec2 tile(vec2 st, float tiles) {return fract(st*tiles)-.5; }
endsnippet

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.vim/colors/molokai.vim Normal file
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" Vim color file
"
" Author: Tomas Restrepo <tomas@winterdom.com>
" https://github.com/tomasr/molokai
"
" Note: Based on the Monokai theme for TextMate
" by Wimer Hazenberg and its darker variant
" by Hamish Stuart Macpherson
"
hi clear
if version > 580
" no guarantees for version 5.8 and below, but this makes it stop
" complaining
hi clear
if exists("syntax_on")
syntax reset
endif
endif
let g:colors_name="molokai"
if exists("g:molokai_original")
let s:molokai_original = g:molokai_original
else
let s:molokai_original = 0
endif
hi Boolean guifg=#AE81FF
hi Character guifg=#E6DB74
hi Number guifg=#AE81FF
hi String guifg=#E6DB74
hi Conditional guifg=#F92672 gui=bold
hi Constant guifg=#AE81FF gui=bold
hi Cursor guifg=#000000 guibg=#F8F8F0
hi iCursor guifg=#000000 guibg=#F8F8F0
hi Debug guifg=#BCA3A3 gui=bold
hi Define guifg=#66D9EF
hi Delimiter guifg=#8F8F8F
hi DiffAdd guibg=#13354A
hi DiffChange guifg=#89807D guibg=#4C4745
hi DiffDelete guifg=#960050 guibg=#1E0010
hi DiffText guibg=#4C4745 gui=italic,bold
hi Directory guifg=#A6E22E gui=bold
hi Error guifg=#E6DB74 guibg=#1E0010
hi ErrorMsg guifg=#F92672 guibg=#232526 gui=bold
hi Exception guifg=#A6E22E gui=bold
hi Float guifg=#AE81FF
hi FoldColumn guifg=#465457 guibg=#000000
hi Folded guifg=#465457 guibg=#000000
hi Function guifg=#A6E22E
hi Identifier guifg=#FD971F
hi Ignore guifg=#808080 guibg=bg
hi IncSearch guifg=#C4BE89 guibg=#000000
hi Keyword guifg=#F92672 gui=bold
hi Label guifg=#E6DB74 gui=none
hi Macro guifg=#C4BE89 gui=italic
hi SpecialKey guifg=#66D9EF gui=italic
hi MatchParen guifg=#000000 guibg=#FD971F gui=bold
hi ModeMsg guifg=#E6DB74
hi MoreMsg guifg=#E6DB74
hi Operator guifg=#F92672
" complete menu
hi Pmenu guifg=#66D9EF guibg=#000000
hi PmenuSel guibg=#808080
hi PmenuSbar guibg=#080808
hi PmenuThumb guifg=#66D9EF
hi PreCondit guifg=#A6E22E gui=bold
hi PreProc guifg=#A6E22E
hi Question guifg=#66D9EF
hi Repeat guifg=#F92672 gui=bold
hi Search guifg=#000000 guibg=#FFE792
" marks
hi SignColumn guifg=#A6E22E guibg=#232526
hi SpecialChar guifg=#F92672 gui=bold
hi SpecialComment guifg=#7E8E91 gui=bold
hi Special guifg=#66D9EF guibg=bg gui=italic
if has("spell")
hi SpellBad guisp=#FF0000 gui=undercurl
hi SpellCap guisp=#7070F0 gui=undercurl
hi SpellLocal guisp=#70F0F0 gui=undercurl
hi SpellRare guisp=#FFFFFF gui=undercurl
endif
hi Statement guifg=#F92672 gui=bold
hi StatusLine guifg=#455354 guibg=fg
hi StatusLineNC guifg=#808080 guibg=#080808
hi StorageClass guifg=#FD971F gui=italic
hi Structure guifg=#66D9EF
hi Tag guifg=#F92672 gui=italic
hi Title guifg=#ef5939
hi Todo guifg=#FFFFFF guibg=bg gui=bold
hi Typedef guifg=#66D9EF
hi Type guifg=#66D9EF gui=none
hi Underlined guifg=#808080 gui=underline
hi VertSplit guifg=#808080 guibg=#080808 gui=bold
hi VisualNOS guibg=#403D3D
hi Visual guibg=#403D3D
hi WarningMsg guifg=#FFFFFF guibg=#333333 gui=bold
hi WildMenu guifg=#66D9EF guibg=#000000
hi TabLineFill guifg=#1B1D1E guibg=#1B1D1E
hi TabLine guibg=#1B1D1E guifg=#808080 gui=none
if s:molokai_original == 1
hi Normal guifg=#F8F8F2 guibg=#272822
hi Comment guifg=#75715E
hi CursorLine guibg=#3E3D32
hi CursorLineNr guifg=#FD971F gui=none
hi CursorColumn guibg=#3E3D32
hi ColorColumn guibg=#3B3A32
hi LineNr guifg=#BCBCBC guibg=#3B3A32
hi NonText guifg=#75715E
hi SpecialKey guifg=#75715E
else
hi Normal guifg=#F8F8F2 guibg=#1B1D1E
hi Comment guifg=#7E8E91
hi CursorLine guibg=#293739
hi CursorLineNr guifg=#FD971F gui=none
hi CursorColumn guibg=#293739
hi ColorColumn guibg=#232526
hi LineNr guifg=#465457 guibg=#232526
hi NonText guifg=#465457
hi SpecialKey guifg=#465457
end
"
" Support for 256-color terminal
"
if &t_Co > 255
if s:molokai_original == 1
hi Normal ctermbg=234
hi CursorLine ctermbg=235 cterm=none
hi CursorLineNr ctermfg=208 cterm=none
else
hi Normal ctermfg=252 ctermbg=233
hi CursorLine ctermbg=234 cterm=none
hi CursorLineNr ctermfg=208 cterm=none
endif
hi Boolean ctermfg=135
hi Character ctermfg=144
hi Number ctermfg=135
hi String ctermfg=144
hi Conditional ctermfg=161 cterm=bold
hi Constant ctermfg=135 cterm=bold
hi Cursor ctermfg=16 ctermbg=253
hi Debug ctermfg=225 cterm=bold
hi Define ctermfg=81
hi Delimiter ctermfg=241
hi DiffAdd ctermbg=24
hi DiffChange ctermfg=181 ctermbg=239
hi DiffDelete ctermfg=162 ctermbg=53
hi DiffText ctermbg=102 cterm=bold
hi Directory ctermfg=118 cterm=bold
hi Error ctermfg=219 ctermbg=89
hi ErrorMsg ctermfg=199 ctermbg=16 cterm=bold
hi Exception ctermfg=118 cterm=bold
hi Float ctermfg=135
hi FoldColumn ctermfg=67 ctermbg=16
hi Folded ctermfg=67 ctermbg=16
hi Function ctermfg=118
hi Identifier ctermfg=208 cterm=none
hi Ignore ctermfg=244 ctermbg=232
hi IncSearch ctermfg=193 ctermbg=16
hi keyword ctermfg=161 cterm=bold
hi Label ctermfg=229 cterm=none
hi Macro ctermfg=193
hi SpecialKey ctermfg=81
hi MatchParen ctermfg=233 ctermbg=208 cterm=bold
hi ModeMsg ctermfg=229
hi MoreMsg ctermfg=229
hi Operator ctermfg=161
" complete menu
hi Pmenu ctermfg=81 ctermbg=16
hi PmenuSel ctermfg=255 ctermbg=242
hi PmenuSbar ctermbg=232
hi PmenuThumb ctermfg=81
hi PreCondit ctermfg=118 cterm=bold
hi PreProc ctermfg=118
hi Question ctermfg=81
hi Repeat ctermfg=161 cterm=bold
hi Search ctermfg=0 ctermbg=222 cterm=NONE
" marks column
hi SignColumn ctermfg=118 ctermbg=235
hi SpecialChar ctermfg=161 cterm=bold
hi SpecialComment ctermfg=245 cterm=bold
hi Special ctermfg=81
if has("spell")
hi SpellBad ctermbg=52
hi SpellCap ctermbg=17
hi SpellLocal ctermbg=17
hi SpellRare ctermfg=none ctermbg=none cterm=reverse
endif
hi Statement ctermfg=161 cterm=bold
hi StatusLine ctermfg=238 ctermbg=253
hi StatusLineNC ctermfg=244 ctermbg=232
hi StorageClass ctermfg=208
hi Structure ctermfg=81
hi Tag ctermfg=161
hi Title ctermfg=166
hi Todo ctermfg=231 ctermbg=232 cterm=bold
hi Typedef ctermfg=81
hi Type ctermfg=81 cterm=none
hi Underlined ctermfg=244 cterm=underline
hi VertSplit ctermfg=244 ctermbg=232 cterm=bold
hi VisualNOS ctermbg=238
hi Visual ctermbg=235
hi WarningMsg ctermfg=231 ctermbg=238 cterm=bold
hi WildMenu ctermfg=81 ctermbg=16
hi Comment ctermfg=59
hi CursorColumn ctermbg=236
hi ColorColumn ctermbg=236
hi LineNr ctermfg=250 ctermbg=236
hi NonText ctermfg=59
hi SpecialKey ctermfg=59
if exists("g:rehash256") && g:rehash256 == 1
hi Normal ctermfg=252 ctermbg=234
hi CursorLine ctermbg=236 cterm=none
hi CursorLineNr ctermfg=208 cterm=none
hi Boolean ctermfg=141
hi Character ctermfg=222
hi Number ctermfg=141
hi String ctermfg=222
hi Conditional ctermfg=197 cterm=bold
hi Constant ctermfg=141 cterm=bold
hi DiffDelete ctermfg=125 ctermbg=233
hi Directory ctermfg=154 cterm=bold
hi Error ctermfg=222 ctermbg=233
hi Exception ctermfg=154 cterm=bold
hi Float ctermfg=141
hi Function ctermfg=154
hi Identifier ctermfg=208
hi Keyword ctermfg=197 cterm=bold
hi Operator ctermfg=197
hi PreCondit ctermfg=154 cterm=bold
hi PreProc ctermfg=154
hi Repeat ctermfg=197 cterm=bold
hi Statement ctermfg=197 cterm=bold
hi Tag ctermfg=197
hi Title ctermfg=203
hi Visual ctermbg=238
hi Comment ctermfg=244
hi LineNr ctermfg=239 ctermbg=235
hi NonText ctermfg=239
hi SpecialKey ctermfg=239
endif
end
" Must be at the end, because of ctermbg=234 bug.
" https://groups.google.com/forum/#!msg/vim_dev/afPqwAFNdrU/nqh6tOM87QUJ
set background=light

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let g:buildCommand = "!glslViewer "