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2024-06-11 21:08:44 +02:00
commit d8433ffbd8
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snippet glsl1 "glsl template 1" b
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
vec3 color = vec3(.0,.0,.0);
float alpha = .0;
$0
gl_FragColor = vec4(color, alpha);
}
endsnippet