snippet glsl1 "glsl template 1" b #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; #define PI 3.14159265359 void main() { vec2 st = gl_FragCoord.xy/u_resolution; vec3 color = vec3(.0,.0,.0); float alpha = .0; $0 gl_FragColor = vec4(color, alpha); } endsnippet