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https://github.com/bvanroll/battleShipAi.git
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begonnen development game onderdeel.
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3
project/readme.md
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3
project/readme.md
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# Todo
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- test class
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- create full application
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@@ -1,12 +1,16 @@
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package com.battleShipAi;
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import jdk.internal.net.http.common.Pair;
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public class BattleShip {
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int[][] field;
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int[][] scoredField;
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int width;
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int height;
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int[] ships;
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public BattleShip(int width, int height) {
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public BattleShip(int width, int height, int[] ships) {
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this.width = width;
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this.height = height;
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field = new int[width][height];
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@@ -15,8 +19,57 @@ public class BattleShip {
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cell = 0;
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}
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}
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this.ships = ships;
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}
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public Pair<Integer, Integer> pickBestMove() {
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scoreField();
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return getBestCoors();
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}
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private Pair<Integer, Integer> getBestCoors() {
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Pair<Integer, Integer> returnVal = null;
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int bestScore = 0;
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for (int xi = 0; xi < width; xi++) {
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for (int yi = 0; yi < height; yi++) {
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if (returnVal == null) {
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returnVal = new Pair<Integer, Integer>(xi, yi);
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bestScore = scoredField[xi][yi];
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} else {
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if (bestScore < scoredField[xi][yi]) {
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returnVal = new Pair<Integer, Integer>(xi, yi);
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bestScore = scoredField[xi][yi];
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}
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}
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}
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}
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return returnVal;
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}
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private void scoreField() {
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for (int xi = 0; xi < width; xi++) {
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for (int yi = 0; yi < height; yi++) {
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if (field[xi][yi] == 0) scoredField[xi][yi] = calculateScore(xi, yi, ships);
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if (field[xi][yi] == 1) finishHit();
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if (field[xi][yi] == -1) scoredField[xi][yi] = -1;
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}
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}
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}
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private void finishHit() {
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//todo make the values around a hit max priority
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}
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private int calculateScore(int xi, int yi, int[] ships) {
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int score = 0;
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for(int ship : ships) {
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score += Math.min(ship, xi);
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score += Math.min(ship, yi);
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score += Math.min(ship, (width-xi));
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score += Math.min(ship, (height-yi));
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}
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return score;
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}
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}
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88
project/src/main/java/com/battleShipAi/Game.java
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project/src/main/java/com/battleShipAi/Game.java
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package com.battleShipAi;
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import java.util.Scanner;
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public class Game {
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//todo vars aanmaken voor bijhouden speler stats.
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public static void main(String[] args) {
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Scanner in = new Scanner(System.in);
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System.out.println("How wide should the playfield be?");
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int width = in.nextInt();
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System.out.println("How high should the playfield be?");
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int height = in.nextInt();
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System.out.println("How many ships do you want to play with?");
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int loop = in.nextInt();
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int[] ships = new int[loop];
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String[][] field = new String[width][height];
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for(String[] row : field) {
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for (String cel: row) {
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cell = "O";
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}
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}
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for(int i = 0; i < loop; i++) {
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System.out.println(String.format("What do you want the size of ship %d to be?", i+1));
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ships[i] = in.nextInt();
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while(true) {
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System.out.println("\nDo you want to set the ship vertical or horizontal? (v/h)");
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String type = in.next();
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if (type.equals("v")){
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System.out.println("Enter the column position of the top of the ship");
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int col = in.nextInt();
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System.out.println("Enter the row position of the top of the ship");
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int row = in.nextInt();
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boolean success = true;
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try {
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for (int ij = row; ij < ships[i]; ij++) {
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if (field[col][ij].equals("S")) {
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success = false;
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break;
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} else {
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field[col][ij] = "S";
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}
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}
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} catch (Exception e) {
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success = false;
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}
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if (success){
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System.out.println("Board currently looks like this:")
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printBoard();
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break;
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}
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} else if (type.equals("h")) {
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//todo refactor top part so we can reuse it here.
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}
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System.out.println(String.format("What do you want the tail position of the ship to be? \nX:"));
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int xpos1 = in.nextInt();
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System.out.println(String.format("Y:"));
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int ypos1 = in.nextInt();
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System.out.println("Something was invalid, try again.\nFor ship with width " + ships[i]);
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if (xpos > width || xpos < 0 || ypos > height || ypos < 0) System.out.println("Positions invalid, try again. \n");
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else {
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}
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}
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}
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for(int i = 0; i < loop; i++) {
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}
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BattleShip opponent = new BattleShip()
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}
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private static void printBoard() {
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//todo print functie die het bord toont
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//todo bord aanmaken
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}
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}
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