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scaling is nu gefixed, maar.. die colonies gaan ons altijd fucken
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@@ -108,13 +108,11 @@ namespace opdracht2
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//voorbereiding van scale waarden.
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double scaleX = (c.ActualHeight > c.ActualWidth) ? c.ActualWidth : c.ActualHeight;
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double scaleY = (c.ActualHeight > c.ActualWidth) ? c.ActualWidth : c.ActualHeight;
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scaleX /= 2;
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scaleY /= 2;
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double offsetX = scaleX; //vroeger c.ActualWidth/2
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double offsetY = scaleY;
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double offsetX = 0; //vroeger c.ActualWidth/2
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double offsetY = 0;
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//dit zorgt voor evenredige scaling zonder stretching. als men wel stretching wilt gebruiken:
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// scaleX = c.ActualWidth;
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// scaleY = c.ActualHeight;
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