This commit is contained in:
Beppe
2019-07-04 01:05:11 +02:00
parent 60eb72bd30
commit df39b0392c
67 changed files with 2147 additions and 31 deletions

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using System;
using Globals.Interfaces;
namespace Globals.classes
{
public class Bet : IBet
{
public Bet(Game game, Person person, double cash, main.state ploeg)
{
this.game = game;
this.person = person;
this.cash = cash;
this.ploeg = ploeg;
this.finished = false;
}
public int Id { get; set; }
public Game game { get; set; }
public Person person { get; set; }
public double cash { get; set; }
public bool succes { get { return (ploeg == game.getWinner());}}
public main.state ploeg { get; set; }
public bool finished { get; set; }
public override bool Equals(object obj)
{
Bet b = (Bet)obj;
return b.game == this.game && this.person == b.person && b.cash == this.cash && this.ploeg == b.ploeg;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public double getProfit()
{
double tmp = 0;
if (finished)
{
if (succes)
{
tmp += cash * 2;
}
}
else
{
throw new Exception("GAME NOT FINISHED DUH");
}
return tmp;
}
public override string ToString()
{
return person.ToString() + ":" + this.cash + "$ on " + this.game.ToString();
}
}
}

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using System;
using Globals.Interfaces;
using static Globals.main;
namespace Globals.classes
{
public class Game : IGame
{
public DateTime date { get; set; } //y m d
public Game(Ploeg home, Ploeg away, DateTime d)
{
this.home = home;
this.away = away;
this.date = d;
}
public Game(Ploeg home, Ploeg away, DateTime d, int scoreHome, int scoreAway)
{
this.home = home;
this.away = away;
this.home.score = scoreHome;
this.away.score = scoreAway;
this.date = d;
}
public Game(int id, Ploeg home, Ploeg away)
{
Id = id;
this.home = home ?? throw new ArgumentNullException(nameof(home));
this.away = away ?? throw new ArgumentNullException(nameof(away));
}
public Game(int id, Ploeg home, Ploeg away, int scoreHome, int scoreAway)
{
Id = id;
this.home = home ?? throw new ArgumentNullException(nameof(home));
this.away = away ?? throw new ArgumentNullException(nameof(away));
this.home.score = scoreHome;
this.away.score = scoreAway;
}
public int Id { get; set; }
public Ploeg home { get; set; }
public Ploeg away { get; set; }
public state getWinner()
{
if (!this.home.scoreSet || !this.away.scoreSet)
{
if (this.home.score > this.away.score) return state.home;
else if (this.away.score > this.home.score) return state.away;
else return state.draw;
} else
{
throw new Exception("No scores were set yet. Please set scores for the game first.");
}
}
public override bool Equals(object obj)
{
Game g = (Game)obj;
return this.home == g.away;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
return this.home.ToString() + " / " + this.away.ToString();
}
}
}

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using System;
using Globals.Interfaces;
namespace Globals.classes
{
public class Person : IPerson
{
public Person( string name, string lastname, string adress, string gsm, double balance)
{
this.name = name;
this.lastname = lastname;
this.adress = adress;
this.gsm = gsm;
this.balance = balance;
}
public int Id { get; set; }
public string name { get; set; }
public string lastname { get; set; }
public string adress { get; set; }
public string gsm { get; set; }
public double balance { get; set; }
public override bool Equals(object obj)
{
Person p = (Person)obj;
return this.Id == p.Id;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
return this.name + " " + this.lastname;
}
}
}

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using System;
using Globals.Interfaces;
namespace Globals.classes
{
public class Ploeg : IPloeg
{
public Ploeg(string naam)
{
this.naam = naam;
this.score = int.MinValue;
}
public Ploeg(string naam, int score) : this(naam)
{
this.score = score;
}
public int Id { get; set; }
public string naam { get; set; }
public int score { get; set; }
public bool scoreSet { get => this.score != int.MinValue; }
public override bool Equals(object obj)
{
Ploeg t = (Ploeg)obj;
return this.Id == t.Id;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
string score = "";
if (this.score != int.MinValue)
{
score = ":" + this.score;
}
return this.naam + score;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Globals</RootNamespace>
<AssemblyName>Globals</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="MyClass.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Classes\Bet.cs" />
<Compile Include="Classes\Game.cs" />
<Compile Include="Classes\Person.cs" />
<Compile Include="Classes\Ploeg.cs" />
<Compile Include="Interfaces\IBet.cs" />
<Compile Include="Interfaces\IData.cs" />
<Compile Include="Interfaces\IGame.cs" />
<Compile Include="Interfaces\ILogic.cs" />
<Compile Include="Interfaces\IPerson.cs" />
<Compile Include="Interfaces\IPloeg.cs" />
<Compile Include="main.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Classes\" />
<Folder Include="Interfaces\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using Globals.classes;
using static Globals.main;
namespace Globals.Interfaces
{
public interface IBet
{
int Id { get; set; }
Game game { get; set; }
Person person { get; set; }
double cash { get; set; }
bool succes { get; }
state ploeg { get; set; }
bool finished { get; set; }
double getProfit();
}
}

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using System;
using System.Collections.Generic;
using Globals.classes;
namespace Globals.Interfaces
{
public interface IData
{
List<Person> getPersons();
List<Game> getGames();
List<Ploeg> getPloegen();
List<Bet> getBets();
void saveBets(List<Bet> b);
void saveGames(List<Game> g);
void savePloegen(List<Ploeg> p);
void savePersons(List<Person> p);
}
}

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using System;
using Globals.classes;
using static Globals.main;
namespace Globals.Interfaces
{
public interface IGame
{
int Id { get; set; }
Ploeg home { get; set; }
Ploeg away { get; set; }
DateTime date { get; set; }
state getWinner();
}
}

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using System;
using System.Collections.Generic;
using Globals.classes;
namespace Globals.Interfaces
{
public interface ILogic
{
List<Person> persons { get; set; }
List<Bet> bets { get; set; }
List<Ploeg> ploegen { get; set; }
List<Game> games { get; set; }
Person getPerson(int id);
Bet getBet(int id);
Ploeg getPloeg(int id);
Game getGame(int id);
void addPloeg(Ploeg p);
void addGame(Game g);
void addBet(Bet b);
void addPerson(Person p);
void save();
void updateGame(Game g);
void updatePerson(Person p);
}
}

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using System;
namespace Globals.Interfaces
{
public interface IPerson
{
int Id { get; set; }
string name { get; set; }
string lastname { get; set; }
string adress { get; set; }
string gsm { get; set; }
double balance { get; set; }
}
}

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using System;
namespace Globals.Interfaces
{
public interface IPloeg
{
int Id { get; set; }
string naam { get; set; }
int score { get; set; }
bool scoreSet { get; }
}
}

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using System;
namespace Globals
{
public class MyClass
{
public MyClass()
{
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Globals")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("${AuthorCopyright}")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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using System;
namespace Globals
{
public class main
{
public enum state { draw, home, away };
}
}