This commit is contained in:
Beppe
2019-07-04 01:05:11 +02:00
parent 60eb72bd30
commit df39b0392c
67 changed files with 2147 additions and 31 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{82F1AF49-F9FA-42A1-BD3B-A37C36E340AD}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Logic</RootNamespace>
<AssemblyName>Logic</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="LogicLayer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Data\Data.csproj">
<Project>{46C1FC26-4A1F-43E4-8682-853010AB38AC}</Project>
<Name>Data</Name>
</ProjectReference>
<ProjectReference Include="..\Globals\Globals.csproj">
<Project>{3643BC50-8412-4C17-99E0-9D4BF7EDEB78}</Project>
<Name>Globals</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Collections.Generic;
using Data;
using Globals.classes;
using Globals.Interfaces;
namespace Logic
{
public class LogicLayer : ILogic
{
private dataLayer d;
public LogicLayer()
{
d = new dataLayer();
persons = d.getPersons();
bets = d.getBets();
ploegen = d.getPloegen();
games = d.getGames();
}
public LogicLayer(bool testMode)
{
d = new dataLayer();
this.persons = new List<Person>();
Person p = new Person("beppe", "vanrolleghem", "123straat", "04877777", 5);
fixIds();
this.persons.Add(p);
}
public List<Person> persons { get ; set; }
public List<Bet> bets { get; set; }
public List<Ploeg> ploegen { get; set; }
public List<Game> games { get; set; }
private void fixIds()
{
int i = 0;
foreach(Person p in persons)
{
p.Id = i;
i++;
}
i = 0;
foreach(Bet b in bets)
{
b.Id = i;
i++;
}
i = 0;
foreach(Ploeg p in ploegen)
{
p.Id = i;
i++;
}
i = 0;
foreach(Game g in games)
{
g.Id = i;
i++;
}
}
public void addBet(Bet b)
{
bets.Add(b);
fixIds();
}
public void addGame(Game g)
{
games.Add(g);
fixIds();
}
public void addPerson(Person p)
{
persons.Add(p);
fixIds();
}
public void addPloeg(Ploeg p)
{
ploegen.Add(p);
fixIds();
}
public Bet getBet(int id)
{
foreach(Bet b in bets)
{
if (b.Id == id) return b;
}
throw new Exception("No bets found with that id");
}
public Game getGame(int id)
{
foreach (Game b in games)
{
if (b.Id == id) return b;
}
throw new Exception("No bets found with that id");
}
public Person getPerson(int id)
{
foreach (Person b in persons)
{
if (b.Id == id) return b;
}
throw new Exception("No bets found with that id");
}
public Ploeg getPloeg(int id)
{
foreach (Ploeg b in ploegen)
{
if (b.Id == id) return b;
}
throw new Exception("No bets found with that id");
}
public void save()
{
fixIds();
d.saveBets(bets);
d.saveGames(games);
d.savePersons(persons);
d.savePloegen(ploegen);
}
public void updateGame(Game g)
{
foreach (Game ga in games)
{
if (ga.Id == g.Id)
{
ga.home = g.home;
ga.away = g.away;
}
}
updateBets();
updateBalances();
}
private void updateBets()
{
foreach (Bet b in bets)
{
Game g = games.Find(e => b.game.Id == e.Id);
b.game = g;
if (g.away.scoreSet && g.home.scoreSet) { b.finished = true; }
}
}
private void updateBalances()
{
foreach (Person p in persons)
{
foreach (Bet b in bets)
{
if (b.Equals(p) && b.finished) p.balance += b.getProfit();
}
}
}
public void updatePerson(Person p)
{
persons[persons.FindIndex(e => e.Id == p.Id)] = p;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Logic")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("${AuthorCopyright}")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]