using Logic; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GUI_Gokkantoor { public partial class Admin : Form { public LogicLayer l; public Admin(LogicLayer l) { this.l = l; InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { User a = new User(l); this.Hide(); a.FormClosed += adminClosed; a.Show(); } private void adminClosed(object sender, FormClosedEventArgs e) { this.Show(); } private void button2_Click(object sender, EventArgs e) { Match a = new Match(l); this.Hide(); a.FormClosed += adminClosed; a.Show(); } private void button3_Click(object sender, EventArgs e) { Team a = new Team(l); this.Hide(); a.FormClosed += adminClosed; a.Show(); } private void button4_Click(object sender, EventArgs e) { UpdateMatch a = new UpdateMatch(l); this.Hide(); a.FormClosed += adminClosed; a.Show(); } private void Admin_Load(object sender, EventArgs e) { listBox1.DataSource = l.GetGames(); } private void ListBox1_SelectedIndexChanged(object sender, EventArgs e) { } } }