using System; using Globals.Interfaces; using Newtonsoft.Json; namespace Globals.classes { public class Ploeg : IPloeg { [JsonConstructor] public Ploeg(int Id, string naam, int score) { this.Id = Id; this.naam = naam; this.score = score; } public Ploeg(string naam) { this.naam = naam; this.score = int.MinValue; } public Ploeg(string naam, int score) : this(naam) { this.score = score; } public Ploeg(string naam, int score, int Id) { this.score = score; this.naam = naam; this.Id = Id; } public int Id { get; set; } public string naam { get; set; } public int score { get; private set; } public bool scoreSet { get; } public event EventHandler scoreChanged; public override bool Equals(object obj) { try { Ploeg te = (Ploeg)obj; } catch (Exception e) { return false; } Ploeg t = (Ploeg)obj; return this.Id == t.Id; } public override int GetHashCode() { return base.GetHashCode(); } public override string ToString() { string score = ""; if (this.score != int.MinValue) { score = ":" + this.score; } return this.Id + ": " + this.naam + score; } public void setScore(int i) { EventHandler h = scoreChanged; if (null != h) h(this, EventArgs.Empty); this.score = i; } public int getScore() { return this.score; } } }