mirror of
https://github.com/bvanroll/cs-oo-project.git
synced 2025-08-29 12:02:40 +00:00
218 lines
5.3 KiB
C#
218 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Data;
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using Globals.classes;
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using Globals.Interfaces;
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namespace Logic
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{
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public class LogicLayer : ILogic
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{
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private dataLayer d;
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public LogicLayer()
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{
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d = new dataLayer();
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persons = d.getPersons();
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bets = d.getBets();
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ploegen = d.getPloegen();
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games = d.getGames();
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if (games == null) games = new List<Game>();
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if (ploegen == null) ploegen = new List<Ploeg>();
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if (persons == null) persons = new List<Person>();
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if (bets == null) bets = new List<Bet>();
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}
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public LogicLayer(bool testMode)
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{
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d = new dataLayer();
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this.persons = new List<Person>();
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Person p = new Person("beppe", "vanrolleghem", "123straat", "04877777", 5);
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fixIds();
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this.persons.Add(p);
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}
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public List<Person> persons { get ; set; }
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public List<Bet> bets { get; set; }
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public List<Ploeg> ploegen { get; set; }
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public List<Game> games { get; set; }
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private void fixIds()
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{
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int i = 0;
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foreach(Person p in persons)
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{
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p.Id = i;
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i++;
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}
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i = 0;
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foreach(Bet b in bets)
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{
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b.Id = i;
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i++;
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}
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i = 0;
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foreach(Ploeg p in ploegen)
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{
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p.Id = i;
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i++;
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}
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i = 0;
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foreach(Game g in games)
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{
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g.Id = i;
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i++;
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}
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}
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public void addBet(Bet b)
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{
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bets.Add(b);
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fixIds();
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}
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public void addGame(Game g)
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{
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games.Add(g);
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fixIds();
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}
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public void addPerson(Person p)
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{
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persons.Add(p);
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fixIds();
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}
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public void addPloeg(Ploeg p)
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{
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ploegen.Add(p);
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fixIds();
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}
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public Bet getBet(int id)
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{
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foreach(Bet b in bets)
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{
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if (b.Id == id) return b;
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}
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throw new Exception("No bets found with that id");
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}
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public Game getGame(int id)
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{
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foreach (Game b in games)
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{
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if (b.Id == id) return b;
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}
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throw new Exception("No bets found with that id");
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}
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public Person getPerson(int id)
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{
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foreach (Person b in persons)
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{
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if (b.Id == id) return b;
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}
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throw new Exception("No bets found with that id");
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}
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public Ploeg getPloeg(int id)
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{
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foreach (Ploeg b in ploegen)
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{
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if (b.Id == id) return b;
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}
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throw new Exception("No bets found with that id");
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}
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public void save()
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{
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fixIds();
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d.savePersons(persons);
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d.savePloegen(ploegen);
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d.saveGames(games);
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d.saveBets(bets);
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}
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public void updateGame(Game g)
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{
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foreach (Game ga in games)
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{
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if (ga.Id == g.Id)
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{
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ga.home = g.home;
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ga.away = g.away;
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}
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}
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updateBets();
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updateBalances();
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}
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private void updateBets()
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{
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foreach (Bet b in bets)
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{
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Game g = games.Find(e => b.game.Id == e.Id);
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b.game = g;
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if (g.away.scoreSet && g.home.scoreSet) { b.finished = true; }
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}
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}
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private void updateBalances()
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{
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foreach (Person p in persons)
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{
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foreach (Bet b in bets)
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{
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if (b.Equals(p) && b.finished) p.balance += b.getProfit();
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}
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}
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}
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public void updatePerson(Person p)
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{
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persons[persons.FindIndex(e => e.Id == p.Id)] = p;
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}
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public Person getPersonByString(string s)
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{
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foreach (Person p in persons)
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{
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if (p.ToString() == s)
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{
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return p;
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}
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}
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throw new Exception("No person by that personString found");
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}
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public Ploeg getPloegByString(string s)
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{
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foreach (Ploeg p in ploegen)
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{
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if (p.ToString() == s) return p;
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}
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throw new Exception("No ploeg by that ploegString was found");
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}
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public Game getGameByString(string s)
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{
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foreach (Game g in games)
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{
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if (g.ToString() == s) return g;
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}
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throw new Exception("No game by that gameString found");
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}
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public Bet getBetByString(string s)
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{
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foreach (Bet b in bets)
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{
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if (b.ToString() == s) return b;
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}
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throw new Exception("No bet by that betString was found");
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}
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}
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}
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