From 4183bb8ddbcf14597022687e92854c641bf4ba71 Mon Sep 17 00:00:00 2001 From: bvanroll Date: Sun, 10 Aug 2025 00:07:56 +0200 Subject: [PATCH] smb docs --- smbreplay/readme.md | 6 ++++++ smbreplay.p8 => smbreplay/smbreplay.p8 | 0 2 files changed, 6 insertions(+) create mode 100644 smbreplay/readme.md rename smbreplay.p8 => smbreplay/smbreplay.p8 (100%) diff --git a/smbreplay/readme.md b/smbreplay/readme.md new file mode 100644 index 0000000..5ae1acb --- /dev/null +++ b/smbreplay/readme.md @@ -0,0 +1,6 @@ +# smbreplay + +wanted to remake super meat boys replay system. + +Basically what i did was every frame the game ran i would querry the btn input bit thing (like if you have btn() with no args) +and then i would save those in an array for whatever entity is playing. Then when i die i would save that array to a 2d array saving all the replays. and then at the end i'd create entities that just play those inputs every update frame. cool right? diff --git a/smbreplay.p8 b/smbreplay/smbreplay.p8 similarity index 100% rename from smbreplay.p8 rename to smbreplay/smbreplay.p8