From d59b7f749d213e17fc7fa769ddf2b846b14ad525 Mon Sep 17 00:00:00 2001 From: bvanroll Date: Sun, 10 Aug 2025 00:10:34 +0200 Subject: [PATCH] voila --- level_crawler/readme.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/level_crawler/readme.md b/level_crawler/readme.md index a75d63e..2ec2d5a 100644 --- a/level_crawler/readme.md +++ b/level_crawler/readme.md @@ -5,4 +5,8 @@ tldr it's a poc to move from level to level only drawing partial data from the m This is kindof like a test to make a dungeon crawler type thing with a map? Basically i wanted to only draw parts of the map and have level transitions, so that's what i did so far :p +next up 2 things: +- i wanna do enemies +- map uses col pallette fuckery. I did this once with a little swimming poc i made for alain but it'd be actually really usefull to do it for levels instead. The difficulty being that i'd have to update the player col pal seperately. so run pal in the map shit, then on draw for the player ignore it (i think that's what i'm goign to do) and then in the enemy shit use it again. Gonna be complex but also cool +