782 lines
33 KiB
Lua
782 lines
33 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
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version 42
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__lua__
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--main
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-- notes about memory layout
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--0 is flag if time has
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--been set yet
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--1 is the start date i think
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--2 is the start time i think
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--10 and onward gonna use
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--for persistent storage of
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--the kid stuff
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--10 is the modifier
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function _init()
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printh("init")
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cartdata("savedgame")
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timeset = dget(0)
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stime=dt:new()
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dc=time()
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if (timeset==0) then
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stime:from(currenttime())
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-- printh("save:"..stime:tostring())
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stime:save()
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else
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stime:read()
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-- printh("read:"..stime:tostring())
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-- printh("starttime = ".. )
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end
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cls()
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-- printh("goaltime"..goaltime)
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m:ctmap()
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m:draw()
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ui:draw()
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end
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function _update()
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dc=time()
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delta=dc-dp
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dp=dc
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ctime=dt:new()
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m:update()
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ctime:from(currenttime())
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if (btn(⬆️)) and
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(btn(⬇️)) and
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(btn(⬅️)) and
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(btn(➡️)) and
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(btn(❎)) and
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(btn(🅾️)) then
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dset(10,0) --reset kid state
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dset(0,0) --reset timesaved flag
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-- printh("save reset")
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end
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k:update(stime,ctimed)
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k:save()
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state[stated]:update()
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end
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function _draw()
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state[stated]:draw()
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end
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-->8
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--npc
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p = { --player
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x=64,
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y=64,
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w=4,
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h=7,
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dx=0,
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dy=0,
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xv = 0,
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yv = 0,
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s=1,
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xo=2,
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ctile={x=8,y=8},
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ptile={x=8,y=8},
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draw = function(self)
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if (self.dy>0) then
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s=193
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elseif (self.dy<0) then
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s=194
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elseif (self.dx>0) then
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s=196
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elseif (self.dx<0) then
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s=195
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else
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s=192
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end
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spr(s,self.x,self.y+((time()*2%2)))
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end,
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input = function(self, xv, yv)
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self.dx=xv
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self.dy=yv
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self.ctile.x=flr(self.x/8)
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self.ctile.y=flr(self.y/8)
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--it's not fast enough
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if self.ctile.x!=self.ptile.x
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or self.ctile.y!=self.ptile.y then
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m:calcmap()
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self.ptile.x = self.ctile.x
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self.ptile.y = self.ctile.y
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end
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self.xv = xv
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self.yv = yv
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end,
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move = function(self)
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if not (hitx(self.x+self.xv+self.xo,self.y,self.w,self.h)) then
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self.x+= self.xv
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end
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if not (hity(self.x+self.xo,self.y+self.yv,self.w,self.h)) then
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self.y+= self.yv
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end
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end
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}
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k={ --him
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s=1,
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x=196,
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y=64,
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m=1, --modifier
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t = 0,
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speed=3,
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target={x=-1,y=-1},
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mv=function(self)--move
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--bro what the fuck am i doing
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if (self.target.x ==-1) then
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self:tget()
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else
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printh(self.target.x)
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printh(self.target.y)
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tx=self.x-self.target.x
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ty=self.target.y-self.y
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if (abs(tx)>0) or (abs(ty)>0) then
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--hit detection neede
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self.x+=sgn(tx)*self.speed
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self.y+=sgn(ty)*self.speed
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printh(self.x)
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printh(self.y)
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end
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end
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end,
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tget=function(self)--find target
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if onscreen(self) then
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sx,sy=flr(self.x/8),flr(self.y/8)
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lowest,tx,ty=m.dmap[sx][sy],0,0
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if (m.dmap[sx][sy+1]<lowest) then
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-- printh("lowest n:".. m.dmap[sx][sy+1])
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-- printh("sx sy" .. sx .. " " .. sy+1)
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lowest,tx,ty=m.dmap[sx][sy+1],sx,sy+1
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end
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if (m.dmap[sx][sy-1]<lowest) then
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-- printh("lowest s:".. m.dmap[sx][sy-1])
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-- printh("sx sy" .. sx .. " " .. sy-1)
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lowest,tx,ty=m.dmap[sx][sy-1],sx,sy-1
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end
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if (m.dmap[sx+1][sy]<lowest) then
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-- printh("lowest e:".. m.dmap[sx+1][sy])
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-- printh("sx sy" .. sx+1 .. " " .. sy)
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lowest,tx,ty=m.dmap[sx+1][sy],sx+1,sy
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end
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if (m.dmap[sx-1][sy]<lowest) then
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lowest,tx,ty=m.dmap[sx-1][sy],sx-1,sy
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-- printh("lowest w:".. m.dmap[sx-1][sy])
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-- printh("sx sy" .. sx-1 .. " " .. sy)
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end
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self.target.x,self.target.y=tx,ty
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self.target.x*=8
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self.target.y*=8
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end
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end,
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growtime=3.600,
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update = function(self,start,current)
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self.m = dget(10) --get last m
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temp = tts()
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self.t=temp-self.m
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if (self.t<0) then
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self.t=0
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self.m=0
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dset(10,self.m)
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end
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pa = self.t/self.growtime
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if (self.t<self.growtime) then
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self.s=3*pa+1
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else
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self.s=4
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end
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--if player touch
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if flr(p.x/8)==flr(self.x/8) and flr(p.y/8)==flr(self.y/8) then
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self.x=64+(128*(flr(rnd(2))))
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self.y=64+(128*(flr(rnd(2))))
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self.m+=1
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printh("didler")
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fx=3/self.growtime*self.t
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sfx(flr(3/self.growtime*self.t),-1,0,0)
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end
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end,
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draw = function(self)
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if (self.x!=self.target.x) and
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(self.y!=self.target.y) then
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self:mv()
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else
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self:tget()
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self:mv()
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end
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spr(self.s,self.x,self.y)
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end,
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save=function(self)
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dset(10,self.m)
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end
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}
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-->8
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--map
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m = { --map
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bounds={ --map bounds /8
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0,0,47,31
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},
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cx=0,--camera x
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cy=0,--camera y
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--camera velocity
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cvx=0,
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cvy=0,
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--target x and y
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tx=0,
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ty=0,
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t=false,--transition
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dmap={{}},--dijkstra map
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tmap={{}},
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cmap={{}},
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skx={},
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sky={},
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ctmap=function(self)
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for x=0,self.bounds[3] do
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ty={}
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cy={}
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for y=0,self.bounds[4] do
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ty[y]=30000
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cy[y]=not fget(mget(x,y),0)
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end
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self.cmap[x]=cy
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self.tmap[x]=ty
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end
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end,
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calcmap=function(self)
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local dmap=self.tmap
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dmap[flr(p.x/8)][flr(p.y/7)]=0
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repeat
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ccount=0
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for x=self.cx/8,(self.cx+127)/8 do
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for y=self.cy/8,(self.cy+127)/8 do
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if self.cmap[x][y] then
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if dmap[x][y]>0 then
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--not wall nor player
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c=dmap[x][y]
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lowest=c
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lowest=min(lowest,dmap[x][y+1])
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lowest=min(lowest,dmap[x][y-1])
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lowest=min(lowest,dmap[x+1][y])
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lowest=min(lowest,dmap[x-1][y])
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--skip if change set
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--set current to +1 lowest if true
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lowest+=1
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if (c>lowest) then
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ccount+=1
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dmap[x][y]=lowest
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end
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end
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end
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end
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end
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until ccount==0
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self.dmap=dmap
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end,
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update= function(self)
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tile = (mget(p.x/8,p.y/8))
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f=fget(tile)
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if (f>1) then
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self.t = true
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if ((f & 0x2)!=0) then
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--n
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self.cy-=128
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p.y-=16
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elseif ((f&0x4)!=0) then
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--e
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self.cx+=128
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p.x+=16
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elseif ((f&0x8)!=0) then
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--s
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self.cy+=128
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p.y+=16
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else
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--w
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self.cx-=128
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p.x-=16
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end
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self:ctmap()
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else
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self.t=false
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end
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end,
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draw = function(self)
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cls()
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camera(self.cx,self.cy)
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map()
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end
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}
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dt = {
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s=0,
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m=0,
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h=0,
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d=0,
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mo=0,
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y=0,
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tostring=
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function(self)
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return self.s..":"
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..self.m..":"
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..self.h.." "
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..self.d.."-"
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..self.mo.."-"
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..self.y
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end,
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from=function(self, obj)
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self.s = obj.s
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self.m = obj.m
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self.h = obj.h
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self.d = obj.d
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self.mo = obj.mo
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self.y = obj.y
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end,
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save=function(self)
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-- dset(1,self:dat())
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-- dset(2,self:tim())
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dset(0,1)
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dset(1, self.s)
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dset(2, self.m)
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dset(3, self.h)
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dset(4, self.d)
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dset(5, self.mo)
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dset(6, self.y)
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end,
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read=function(self)
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self.s=dget(1)
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self.m=dget(2)
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self.h=dget(3)
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self.d=dget(4)
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self.mo=dget(5)
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self.y=dget(6)
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end,
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dat=function(self)
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return self.y*10+self.mo/10+self.d/1000
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end,
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tim=function(self)
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return self.h*100+self.m+self.s/100
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end,
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tdiff=function(self,obj)
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return self:tim()-obj:tim()
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end,
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ddiff=function(self,obj)
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return self:dat()-obj:dat()
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end
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}
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function dt:new(obj)
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obj = obj or {}
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setmetatable(obj, {__index = self})
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return obj
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end
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-->8
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-- functions
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--distance based on pytho
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function dist(x1,y1,x2,y2)
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local dx,dy=x1-x2,y1-y2
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f=(dx*dx+dy*dy)
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return f
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end
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--shit (simple hit :) )
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function shit(x,y,z)
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return fget(mget(x/8,y/8),z)
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end
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-- check hit on top or bottom
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function hity(x,y,w,h) --check hit on top or bottom
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hit=false
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for i=x,x+w do
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tile1=mget(i/8,y/8)
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tile2=mget(i/8,(y+h)/8)
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if (fget(tile1,0)) then
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hit=true
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elseif (fget(tile2,0)) then
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hit=true
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end
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end
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return hit
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end
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--check hit on sides
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function hitx(x,y,w,h) --check hit on sides
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hit = false
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for i=y,y+h do
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tile1=mget(x/8,i/8)
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tile2=mget((x+w)/8,i/8)
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if (fget(tile1,0)) then
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hit=true
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elseif (fget(tile2,0)) then
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hit=true
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end
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end
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return hit
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end
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-- returns the current time.
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--i have to split it up fml
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function currenttime()
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t = {
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s=stat(95),
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m=stat(94),
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h=stat(93),
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d=stat(92),
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mo=stat(91),
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y=stat(90)
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}
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return t
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end
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--timetosec
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function tts()
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temp = (ctime.s-stime.s)/1000
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temp += (ctime.m-stime.m)*.06
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temp += (ctime.h-stime.h)*3.6
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temp += (ctime.d-stime.d)*86.4
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temp += (ctime.mo-stime.mo)*1036.8
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if (temp > 32767.99)
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or ((ctime.y-stime.y)>0)
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then
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stated = 3 --game over
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end
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return temp
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end
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function onscreen(obj)
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return obj.x>=m.cx and
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obj.y>=m.cy and
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obj.x<=m.cx+128 and
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obj.y<=m.cy+128
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end
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function movetowards(sx,sy,tx,ty)
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x=sx-tx
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y=sy-ty
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dx=abs(x)
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dy=abs(y)
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return dx*sgn(x)*s,dy*sgn(y)
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end
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-->8
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--state
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state={
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{--1 menu
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update=function(self)
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--pause toggle
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if (btnp(❎)) then
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stated=2
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end
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end,
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draw=function(self)
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ui:draw()
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end
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},
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{--2 gameplay
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update=function(self)
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-- if (btn(🅾️)) printh(ctime:tostring())
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xv = 0
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yv = 0
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if (btn(➡️)) xv+=p.s
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if (btn(⬅️)) xv-=p.s
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if (btn(⬆️)) yv-=p.s
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if (btn(⬇️)) yv+=p.s
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p:input(xv,yv)
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p:move()
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--pause toggle
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if (btnp(❎)) then
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stated=1
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end
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end,
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draw=function(self)
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m:draw()
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p:draw()
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k:draw()
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end
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},
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{ --3 game over
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update=function(self)
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end,
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draw=function(self)
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cls()
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print("you lose... the creature grew too much")
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print("hold ⬆️⬇️⬅️➡️❎🅾️ to reset save")
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end,
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},
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{--4 intro
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update=function(self)
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if (btnp(❎)) stated=2
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end,
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draw=function(self)
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cls()
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x=rnd(2)
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y=rnd(2)
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if (timeset==0) then
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print("the is growing",0,0,7)
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print("creature",x+16,y+1,2)
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print("creature",x+16,y,8)
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else
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print("the growth never stops",0,0,7)
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print("creature's",x+16,y+1,2)
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print("creature's",x+16,y,8)
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end
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print(" seeks comfort.",0,8,7)
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print("it",x,7+y,2)
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print("it",x,8+y,8)
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print("find .",0,16,7)
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print("it",x+18,15+y,2)
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print("it",x+18,16+y,8)
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print("soothe .",0,24,7)
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print("it",x+27,23+y,2)
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print("it",x+27,24+y,8)
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print("pres x to continue",0,80,7)
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print(k.t)
|
||
end,
|
||
|
||
}
|
||
}
|
||
-->8
|
||
--ui
|
||
|
||
ui = {
|
||
elements={
|
||
kidgrowth={
|
||
text="-his- growth%: ",
|
||
x=40,
|
||
y=64,
|
||
c=7, --color
|
||
w=20,
|
||
h=20,
|
||
draw=function(self)
|
||
print(self.text..k.t/k.growtime*100,self.x, self.y, self.c)
|
||
end
|
||
},
|
||
kidalive={
|
||
text="your kid's been alive for: ",
|
||
x=0,
|
||
y=4,
|
||
c=7, --color
|
||
w=20,
|
||
h=20,
|
||
draw=function(self)
|
||
print(self.text,self.x, self.y, self.c)
|
||
print(k.t.."s",self.x, self.y+8, self.c)
|
||
end
|
||
},
|
||
testing={
|
||
text="-his- state: ",
|
||
x=40,
|
||
y=72,
|
||
c=7, --color
|
||
w=20,
|
||
h=20,
|
||
draw=function(self)
|
||
print(self.text..k.m,self.x, self.y, self.c)
|
||
end
|
||
}
|
||
},
|
||
draw= function(self)
|
||
cls()--clear screen
|
||
camera() --reset the camera to default pos
|
||
rectfill(0,0,128,128,1)
|
||
for k,v in pairs(self.elements) do
|
||
v:draw()
|
||
end
|
||
|
||
end
|
||
}
|
||
-->8
|
||
--global vars
|
||
stated=4
|
||
twodays=172800
|
||
timescale=1
|
||
stime={}
|
||
ctime={}
|
||
timeset=0
|
||
delta=0
|
||
dp=0
|
||
dc=0
|
||
mapbounds={
|
||
x1=0,
|
||
y1=0,
|
||
x2=47,
|
||
y2=31
|
||
}
|
||
--via lazydevs
|
||
dirx={-1,1,0,0,1,1,-1,1}
|
||
diry={0,0,-1,1,-1,1,1,-1}
|
||
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__sfx__
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|