mirror of
https://github.com/bvanroll/shaders.git
synced 2025-08-29 20:12:48 +00:00
hmmm
This commit is contained in:
47
learning/PixelSpirit/merge.frag
Normal file
47
learning/PixelSpirit/merge.frag
Normal file
@@ -0,0 +1,47 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
uniform vec2 u_resolution;
|
||||
uniform vec2 u_mouse;
|
||||
uniform float u_time;
|
||||
|
||||
#define PI 3.14159265359
|
||||
|
||||
const vec3 uAColor = vec3(.5,.5,.5);
|
||||
const vec3 uBColor = vec3(.5,.5,.5);
|
||||
const vec3 uCColor = vec3(1.,1.,1.);
|
||||
const vec3 uDColor = vec3(.0,.33,.67);
|
||||
|
||||
//get colors from http://dev.thi.ng/gradients/
|
||||
vec3 cosPalette(float t) {
|
||||
return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor));
|
||||
}
|
||||
|
||||
float circleSDF(vec2 st) {
|
||||
return length(st-.5)*2.;
|
||||
}
|
||||
float flip(float v, float pct) {
|
||||
return mix(v, 1.-v, pct);
|
||||
}
|
||||
|
||||
float fill(float x, float size) {
|
||||
return 1.-step(size, x);
|
||||
}
|
||||
|
||||
float stroke(in float x_coor, float s, float width){
|
||||
float d = step(s,x_coor+width*.5)-step(s,x_coor-width*.5);
|
||||
return clamp(d, 0.,1.);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 st = gl_FragCoord.xy/u_resolution;
|
||||
vec3 color = vec3(0.0,0.0,0.0);
|
||||
float alpha = 1.0;
|
||||
vec2 off = vec2(.15,0);
|
||||
float right = fill(circleSDF(st-off),.525);
|
||||
float left = stroke(circleSDF(st+off),.5,.05);
|
||||
color += flip(right, left);
|
||||
|
||||
|
||||
gl_FragColor = vec4(color, alpha);
|
||||
}
|
Reference in New Issue
Block a user