From 0012267ff37b472198b1457c1a336c0074d0a102 Mon Sep 17 00:00:00 2001 From: bvanroll Date: Fri, 31 May 2024 20:35:21 +0200 Subject: [PATCH] hierophant wip. Kwil zo graag doorwerken maar mijn kopke is empty --- learning/PixelSpirit/hierophant.frag | 46 ++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 learning/PixelSpirit/hierophant.frag diff --git a/learning/PixelSpirit/hierophant.frag b/learning/PixelSpirit/hierophant.frag new file mode 100644 index 0000000..4045a89 --- /dev/null +++ b/learning/PixelSpirit/hierophant.frag @@ -0,0 +1,46 @@ +#ifdef GL_ES +precision mediump float; +#endif +uniform vec2 u_resolution; +uniform vec2 u_mouse; +uniform float u_time; + +#define PI 3.14159265359 + +const vec3 uAColor = vec3(.5,.5,.5); +const vec3 uBColor = vec3(.5,.5,.5); +const vec3 uCColor = vec3(1.,1.,1.); +const vec3 uDColor = vec3(.0,.33,.67); + +//get colors from http://dev.thi.ng/gradients/ +vec3 cosPalette(float t) { + return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor)); +} + +float rectSDF(vec2 st, vec2 s) { + st = st*2.-1.; + return max(abs(st.x/s.x),abs(st.y/s.y)); +} + +float crossSDF(vec2 st, float s) { + vec2 size = vec2(.25, s); + return min(rectSDF(st,size.xy),rectSDF(st,size.yx)); +} + +float fill(float x, float size) { + return 1.-step(size, x); +} + +void main() { + vec2 st = gl_FragCoord.xy/u_resolution; + vec3 color = vec3(0.0,0.0,0.0); + float alpha = 1.0; + float rect = rectSDF(st,vec2(1.)); + color += fill(rect,.5); + float cross = crossSDF(st,1.); + //i don't understand what happens here + //it has to be fract causing this to look like that + color *= step(.5,fract(cross*4.)); + + gl_FragColor = vec4(color, alpha); +}