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finished at the 8th card "high priestess" for today
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20
learning/PixelSpirit/strength.frag
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20
learning/PixelSpirit/strength.frag
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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#define PI 3.14159265359
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void main() {
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vec2 st = gl_FragCoord.xy/u_resolution;
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vec3 color = vec3(0.0,0.0,0.0);
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float alpha = 1.0;
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float deviation = .25;
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//idk why but i've never considered using cos or sin on anything else then u_time, but this is really interesting and something i definetly overlooked
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color += step(.5+(cos(st.y*PI)*deviation),st.x);
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gl_FragColor = vec4(color, alpha);
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}
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