From 511cde66177f8700d440f79196b46bc16942a703 Mon Sep 17 00:00:00 2001 From: bvanroll Date: Fri, 31 May 2024 17:56:34 +0200 Subject: [PATCH] did until. These last two (fill especially) were harder to wrap my head around --- learning/PixelSpirit/emperor.frag | 35 +++++++++++++++++++++++++++++++ learning/PixelSpirit/moon.frag | 30 ++++++++++++++++++++++++++ 2 files changed, 65 insertions(+) create mode 100644 learning/PixelSpirit/emperor.frag create mode 100644 learning/PixelSpirit/moon.frag diff --git a/learning/PixelSpirit/emperor.frag b/learning/PixelSpirit/emperor.frag new file mode 100644 index 0000000..3b42643 --- /dev/null +++ b/learning/PixelSpirit/emperor.frag @@ -0,0 +1,35 @@ +#ifdef GL_ES +precision mediump float; +#endif +uniform vec2 u_resolution; +uniform vec2 u_mouse; +uniform float u_time; + +#define PI 3.14159265359 + +float rectSDF(vec2 st, vec2 s) { + st = st*2.-1.; + return max(abs(st.x/s.x),abs(st.y/s.y)); +} + +float stroke(in float x_coor, float s, float width){ + float d = step(s,x_coor+width*.5)-step(s,x_coor-width*.5); + return clamp(d, 0.,1.); +} + +float fill(float x, float size) { + return 1.-step(size, x); +} + +void main() { + vec2 st = gl_FragCoord.xy/u_resolution; + vec3 color = vec3(0.0,0.0,0.0); + float alpha = 1.0; + float sdf = rectSDF(st, vec2(1.)); + color += stroke(sdf,.5,.125); + color += fill(sdf,.1); + + + + gl_FragColor = vec4(color, alpha); +} diff --git a/learning/PixelSpirit/moon.frag b/learning/PixelSpirit/moon.frag new file mode 100644 index 0000000..d2f735a --- /dev/null +++ b/learning/PixelSpirit/moon.frag @@ -0,0 +1,30 @@ +#ifdef GL_ES +precision mediump float; +#endif +uniform vec2 u_resolution; +uniform vec2 u_mouse; +uniform float u_time; + +#define PI 3.14159265359 + +float circleSDF(vec2 st) { + return length(st-.5)*2.; +} + + +float fill(float x, float size) { + return 1.-step(size, x); +} + +void main() { + vec2 st = gl_FragCoord.xy/u_resolution; + vec3 color = vec3(0.0,0.0,0.0); + float alpha = 1.0; + color += fill(circleSDF(st),.65); + vec2 offset = vec2(.1,.05); + color -= fill(circleSDF(st-offset),.5); + + + + gl_FragColor = vec4(color, alpha); +}