0-1 or -1 to 1 ...

This commit is contained in:
2024-06-03 21:00:18 +02:00
parent b0c3bfad0e
commit 6172151d15
4 changed files with 143 additions and 27 deletions

View File

@@ -0,0 +1,31 @@
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
const vec3 uAColor = vec3(.5,.5,.5);
const vec3 uBColor = vec3(.5,.5,.5);
const vec3 uCColor = vec3(1.,1.,1.);
const vec3 uDColor = vec3(.0,.33,.67);
//get colors from http://dev.thi.ng/gradients/
vec3 cosPalette(float t) { return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor)); }
float dot2(vec2 v) {
return dot(v,v);
}
float fill(float x, float size) { return 1.-step(size, x); }
void main() {
vec2 st = (gl_FragCoord.xy*2.-u_resolution.xy)/u_resolution.y;
vec3 color = vec3(0.0,0.0,0.0);
float alpha = 1.0;
gl_FragColor = vec4(color, alpha);
}