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Merge branch 'master' of github.com:bvanroll/shaders
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@@ -7,13 +7,13 @@ uniform float u_time;
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#define PI 3.14159265359
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#define PI 3.14159265359
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const vec3 uAColor = vec3(.5,.5,.5);
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const vec3 uAColor = vec3(.5,.5,.5);
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const vec3 uBColor = vec3(.5,.5,.5);
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const vec3 uBColor = vec3(.5,.5,.5);
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const vec3 uCColor = vec3(1.,1.,1.);
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const vec3 uCColor = vec3(1.,1.,1.);
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const vec3 uDColor = vec3(.0,.33,.67);
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const vec3 uDColor = vec3(.0,.33,.67);
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float fill(float x, float size) { return 1.-step(size, x); }
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float fill(float x, float size) { return 1.-step(size, x); }
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//get colors from http://dev.thi.ng/gradients/
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//get colors from http://dev.thi.ng/gradients/
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vec3 cosPalette(float t) {
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vec3 cosPalette(float t) {
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return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor));
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return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor));
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