mirror of
https://github.com/bvanroll/shaders.git
synced 2025-08-29 03:52:47 +00:00
m
This commit is contained in:
32
learning/shapes/triangle.frag
Normal file
32
learning/shapes/triangle.frag
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
precision mediump float;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define PI 3.14159265359
|
||||||
|
#define TWO_PI 6.28318530718
|
||||||
|
|
||||||
|
uniform vec2 u_resolution;
|
||||||
|
uniform vec2 u_mouse;
|
||||||
|
uniform float u_time;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
||||||
|
st.x *= u_resolution.x/u_resolution.y; //wtf is this for? maybe it's to maintain aspect ratio
|
||||||
|
vec3 color = vec3(0.0);
|
||||||
|
float d = 0.0;
|
||||||
|
//Remap the space to -1 to 1
|
||||||
|
st = st*2.-1.;
|
||||||
|
|
||||||
|
// number of sides of your shape
|
||||||
|
int N = 3;
|
||||||
|
|
||||||
|
|
||||||
|
// angle and radius from the current pixel
|
||||||
|
float a = atan(st.x,st.y)+PI;
|
||||||
|
float r = TWO_PI/float(N);
|
||||||
|
d = cos(floor(.5+a/r)*r-a)*length(st);
|
||||||
|
|
||||||
|
color = vec3(1.0-smoothstep(.4,.41,d));
|
||||||
|
|
||||||
|
gl_FragColor = vec4(color,1.0);
|
||||||
|
}
|
Reference in New Issue
Block a user