deze versie cared nie om aspect ratio. kmoet die truc onthouden

This commit is contained in:
2024-05-28 21:57:01 +02:00
parent 847dc22b39
commit ad2ba1870d
3 changed files with 36 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
float circle(in vec2 st, in float radius){
vec2 dist = st-vec2(.5);
return 1.-smoothstep(radius-(radius*.01),
radius+(radius*.01),
dot(dist,dist)*4.);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(1.0);
float alpha = 0.;
float d = 0.0;
// remaps space to -1 1
st = st *2.-1.;
d = length(abs(st)-.3);
gl_FragColor = vec4(color, alpha);
}

View File

@@ -19,8 +19,11 @@ float circle_grid(in vec2 _st, in float _radius, in float amount, in float speed
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(0.0,0.0,0.0);
vec2 stm = (u_mouse/u_resolution)-vec2(.5);
circle_grid(st,(sin(u_time)+1.)/2., 8., 2.,stm.x, stm.y*-1.);
color.r = circle_grid(st,(sin(u_time)+1.)/2., 8., 2.,stm.x, stm.y*-1.);
color.g = circle_grid(st,(sin(u_time*2.)+1.)/4., 8., 2.,stm.x*-1., stm.y*-1.);
color.b = circle_grid(st,(sin(u_time*3.)+1.)/8., 8., 2.,stm.x*-1., stm.y);