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deze versie cared nie om aspect ratio. kmoet die truc onthouden
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@@ -8,6 +8,8 @@ uniform float u_time;
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#define PI 3.14159265359
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void main() {
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vec2 st = gl_FragCoord.xy/u_resolution;
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vec3 color = vec3(0.0,0.0,0.0);
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