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TIS GELUKT
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@@ -23,12 +23,13 @@ void main() {
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vec2 st = (gl_FragCoord.xy*2. - u_resolution.xy)/u_resolution.y;
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vec3 color = vec3(0.0,0.0,0.0);
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float alpha = 1.0;
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float sp = u_time/2.;
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float sp = u_time/8.;
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float m = step(mod(sp*10.,2.),1.);
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vec2 st2 = st;
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//vec2 st2 = fract(st*10.)-.5;
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//vec2 u = step(mod(vec2(2.),fract(st2)*10.),vec2(1.))*2.-1.;
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//u = vec2(1.);
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vec2 u = vec2(1.);
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u.x = step(mod(st2.y*10.,2.),1.)*2.-1.;
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u.y = step(mod(st2.x*10.,2.),1.)*2.-1.;
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st2.x += u.x*fract(sp*m);
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st2.y += u.y*fract(sp*(1.-m));
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st2 = fract(st2*10.)-.5;
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