From b723101be7be773ec4a16137ee68b3059704011a Mon Sep 17 00:00:00 2001 From: bvanroll Date: Sat, 8 Jun 2024 00:16:02 +0200 Subject: [PATCH] alles van -1 naar 1 nu --- learning/refactor/main.frag | 94 +++++++++++++++++++++++++++++++++ learning/shapes/polar_test.frag | 8 +-- 2 files changed, 98 insertions(+), 4 deletions(-) create mode 100644 learning/refactor/main.frag diff --git a/learning/refactor/main.frag b/learning/refactor/main.frag new file mode 100644 index 0000000..56036d8 --- /dev/null +++ b/learning/refactor/main.frag @@ -0,0 +1,94 @@ +#ifdef GL_ES +precision mediump float; +#endif +uniform vec2 u_resolution; +uniform vec2 u_mouse; +uniform float u_time; + +#define PI 3.14159265359 + + +const vec3 uAColor = vec3(.5,.5,.5); +const vec3 uBColor = vec3(.5,.5,.5); +const vec3 uCColor = vec3(1.,1.,1.); +const vec3 uDColor = vec3(.0,.33,.67); + +//get colors from http://dev.thi.ng/gradients/ +vec3 cosPalette(float t) { return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor)); } + +float hexSDF(vec2 st) { + st = abs(st); + return max(abs(st.y),st.x*.866025+st.y*.5); +} + +float polySDF(vec2 st, float angles) { + float a = atan(st.x,st.y)+PI; + float r = length(st); + float v = (2.*PI)/angles; + return cos(floor(.5+a/v)*v-a)*r; +} + +vec2 rotate(vec2 st, float a) { + st = mat2(cos(a),-sin(a),sin(a),cos(a))*(st); + return st; +} + +float triSDF(vec2 st) { + st = st*2.; + return max(abs(st.x)*.866025+st.y*.5,-st.y*.5); +} + +float vesicaSDF(vec2 st, float w) { + vec2 offset1 = st-vec2(w,.0); + vec2 offset2 = st+vec2(w,.0); + float circle1 = length(offset1); + float circle2 = length(offset2); + return max(circle1, circle2); +} + +float rhombSDF(vec2 st) { + vec2 st1 = (st)*2.; + vec2 st2 = (vec2(st.x,0.-st.y))*2.; + float triangle1 = max(abs(st1.x)*.866025+st1.y*.5,-st1.y*.5); + float triangle2 = max(abs(st2.x)*.866025+st2.y*.5,-st2.y*.5); + return max(triangle1, triangle2); +} + +float stroke(in float x_coor, float s, float width){ + float d = step(s,x_coor+width*.5)-step(s,x_coor-width*.5); + return clamp(d, 0.,1.); +} + +float crossSDF(vec2 st, float s) { + vec2 size = vec2(.25, s); + float rect1 = max(abs(st.x/size.x),abs(st.y/size.y)); + float rect2 = max(abs(st.x/size.y),abs(st.y/size.x)); + return min(rect1,rect2); +} + +float circle(in vec2 st, in float radius){ + vec2 dist = st-vec2(.5); + return 1.-smoothstep(radius-(radius*.01), + radius+(radius*.01), + dot(st,st)*4.); +} + +void main() { + vec2 st = gl_FragCoord.xy/u_resolution; + st.x *= u_resolution.x/u_resolution.y; + st = (st-.5)*2.; + vec3 color = vec3(0.0,0.0,0.0); + float alpha = 1.0; + //st = rotate(st, radians(90.*sin(u_time))); + //color = vec3(hexSDF(st)); + //color = vec3(polySDF(st, 3.)); + //color = vec3( + //color = vec3(triSDF(st)); + float v = rhombSDF(st); + v = crossSDF(st, .9); + v = circle(st, .9); + color = vec3(stroke(v,.5,.9)); + + + gl_FragColor = vec4(color, alpha); +} diff --git a/learning/shapes/polar_test.frag b/learning/shapes/polar_test.frag index 3d5ea09..e5992e9 100644 --- a/learning/shapes/polar_test.frag +++ b/learning/shapes/polar_test.frag @@ -44,16 +44,16 @@ void main() { m *= u_resolution.x/u_resolution.y; m = abs(m); float alpha = 1.0; - float fq = 2.; - float pos = radians(dot(m,m)*360.); - float c = circleSDF(st); + float fq = 3.; + float pos =radians(180.*u_time); + float circle = circleSDF(st); float r = rectSDF(st, vec2(1.)); float a = atan(st.y,st.x); float f = (cos(a*fq+pos)/2.+.5)*.1; float s = polySDF(st, 6.); //a = abs(cos(a+u_time))*.1; //a = mix(a, .1, sin(u_time)); - color += stroke(s,.5,.1+f); + color += stroke(circle,.5,f); //color += c; gl_FragColor = vec4(color, alpha);