mirror of
https://github.com/bvanroll/shaders.git
synced 2025-08-29 12:02:44 +00:00
oki
This commit is contained in:
@@ -10,6 +10,6 @@ uniform float u_time;
|
||||
|
||||
void main() {
|
||||
vec2 st = gl_FragCoord.xy/u_resolution;
|
||||
vec3 color = vec3(0.0,0.0,0.0)
|
||||
vec3 color = vec3(0.0,0.0,0.0);
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
||||
|
Reference in New Issue
Block a user