diff --git a/experiments/holo/holo.frag b/experiments/holo/holo.frag index bf53929..942f4d6 100644 --- a/experiments/holo/holo.frag +++ b/experiments/holo/holo.frag @@ -17,13 +17,52 @@ vec3 cosPalette(float t) { return uAColor + uBColor*cos(6.28318*(uCColor*t+uDColor)); } +vec2 rotate(vec2 st, float a) { + st = mat2(cos(a),-sin(a),sin(a),cos(a))*(st-.5); + return st+.5; +} + +float rhombSDF(vec2 st) { + vec2 st1 = (st*2.-1.)*2.; + vec2 st2 = (vec2(st.x,1.-st.y)*2.-1.)*2.; + float triangle1 = max(abs(st1.x)*.866025+st1.y*.5,-st1.y*.5); + float triangle2 = max(abs(st2.x)*.866025+st2.y*.5,-st2.y*.5); + return max(triangle1, triangle2); +} + +float fill(float x, float size) { + return 1.-step(size, x); +} void main() { vec2 st = gl_FragCoord.xy/u_resolution; vec3 color = vec3(0.0,0.0,0.0); float alpha = 1.0; + float size = 1.; + float final_color = 0.5; + float amount = 1.; + float off = .3; + float max_int = .5; + float mouse_dist = distance(u_mouse.xy/u_resolution.xy,vec2(.5,.5)); + float speed = 1.; + int iterations = 2; + st = fract(st*amount); + for (int i = 0; i