#ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; varying vec2 v_texcoord; void main(void) { vec4 color = vec4(vec3(0.0), 1.0); vec2 pixel = 1.0/u_resolution.xy; vec2 st = gl_FragCoord.xy * pixel; vec2 uv = v_texcoord; color.rgb = vec3(st.x,st.y,abs(sin(u_time))); gl_FragColor = color; }