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18 lines
259 B
GLSL
18 lines
259 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float u_time;
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vec4 col() {
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float r = abs(sin(u_time));
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float g = abs(cos(u_time/2.0));
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float b = abs(tan(u_time/3.0));
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return vec4(r, g, b, 1.0);
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}
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void main() {
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gl_FragColor = vec4(col());
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}
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