Files
shaders/learning/hello_world/main.frag
2024-04-25 15:19:54 +02:00

18 lines
259 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform float u_time;
vec4 col() {
float r = abs(sin(u_time));
float g = abs(cos(u_time/2.0));
float b = abs(tan(u_time/3.0));
return vec4(r, g, b, 1.0);
}
void main() {
gl_FragColor = vec4(col());
}