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shaders/learning/shapes/box.frag
2024-04-27 17:36:26 +02:00

28 lines
753 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
vec3 color = vec3(0.0,0.0,0.0);
//draw box
//float left = step(0.1,st.x); // everything > 0.1 = 1.0
//float bottom = step(0.1,st.y); // everything > 0.1 = 1.0
//float right = 1.0-step(0.9,st.x);
//float top = 1.0-step(0.9,st.y);
//color = vec3(left*bottom*top*right);
vec2 bottom_left = step(vec2(0.1),st); // does the same as previous code but passes vec2's to get both
vec2 top_right = vec2(1.0)-step(vec2(0.9),st);
color = vec3(bottom_left.x * bottom_left.y * top_right.x * top_right.y);
gl_FragColor = vec4(color, 1.0);
}