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shaders/learning/shapes/circle.frag
2024-04-27 17:36:26 +02:00

19 lines
434 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
// vec3 color = vec3(0.0,0.0,0.0);
float pct = distance(gl_FragCoord.xy, (vec2(0.5)*u_resolution)) // find a way to make this a circle even when non 1:1 aspect ratio
vec3 color = vec3(pct);
gl_FragColor = vec4(color, 1.0);
}