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shaders/learning/shaping/main.frag

25 lines
453 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
// Plot a line on Y using a value between 0.0-1.0
float plot(vec2 st) {
return smoothstep(0.02,0.0, abs(st.y - st.x));
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
float y = st.x;
vec3 color = vec3(y);
float pct = plot(st);
color = (1.0-pct)*color+pct*vec3(0.0,1.0,0.0);
gl_FragColor = vec4(color, 1.0);
}