Files
shaders/learning/shaping/pow.frag

29 lines
588 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
#define PI 3.14159265359
// Plot a line on Y using a value between 0.0-1.0
float plot(vec2 st, float pct) {
return smoothstep( pct-0.02, pct, st.y) - smoothstep( pct, pct+0.02, st.y);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
// float y = pow(st.x, 2.0);
// float y = pow(st.x, PI);
float y = sqrt(st.x);
vec3 color = vec3(y);
float pct = plot(st,y);
color = (1.0-pct)*color+pct*vec3(0.0,1.0,0.0);
gl_FragColor = vec4(color, 1.0);
}