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22 lines
346 B
Plaintext
22 lines
346 B
Plaintext
snippet glsl1 "glsl template 1" b
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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#define PI 3.14159265359
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void main() {
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vec2 st = gl_FragCoord.xy/u_resolution;
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vec3 color = vec3(.0,.0,.0);
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float alpha = .0;
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$0
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gl_FragColor = vec4(color, alpha);
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}
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endsnippet
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