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STAR TREK: THE NEXT GENERATION
"The Game"
#40275-206
Story by
Susan Sackett & Fred Bronson
and
Brannon Braga
Teleplay by
Brannon Braga
Directed by
Corey Allen
THE WRITING CREDITS MAY NOT BE FINAL AND SHOULD NOT BE USED
FOR PUBLICITY OR ADVERTISING PURPOSES WITHOUT FIRST CHECKING
WITH THE TELEVISION LEGAL DEPARTMENT.
Copyright 1991 Paramount Pictures Corporation. All Rights
Reserved. This script is not for publication or
reproduction. No one is authorized to dispose of same. If
lost or destroyed, please notify the Script Department.
FINAL DRAFT
AUGUST 23, 1991
STAR TREK: "The Game" - REV. 8/27/91 - CAST
STAR TREK: THE NEXT GENERATION
"The Game"
CAST
PICARD WESLEY CRUSHER
RIKER ROBIN LEFLER
DATA ETANA JOL
BEVERLY
TROI A WOMAN IN TEN FORWARD
GEORDI
WORF
O'BRIEN
COMPUTER VOICE
Non-Speaking
SUPERNUMERARIES
N.D. ENGINEERING PERSONNEL
TWO SECURITY GUARDS
STAR TREK: "The Game" - REV. 8/27/91 - SETS
STAR TREK: THE NEXT GENERATION
"The Game"
SETS
INTERIORS EXTERIORS
USS ENTERPRISE USS ENTERPRISE
MAIN BRIDGE
CAPTAIN'S READY ROOM KTARIAN SHIP
SICKBAY
CORRIDORS PHOENIX CLUSTER
TRANSPORTER ROOM
OBSERVATION LOUNGE
TEN FORWARD
ENGINEERING
ENGINEERING LAB
BEVERLY'S QUARTERS
GUEST QUARTERS
TURBOLIFT
JEFFERIES TUBE
RISA
RIKER'S GUEST ROOM
KTARIAN SHIP
BRIDGE
STAR TREK: "The Game" - 8/23/91 - PRONUNCIATION
STAR TREK: THE NEXT GENERATION
"The Game"
PRONUNCIATION GUIDE
KTARIAN kuh-TAR-ee-un
PSYCHOTROPIC sigh-koh-TRO-pik
SEROTONIN ser-oh-TONE-in
LATIN
"O" as in "so", "Y" as in "dry", "AH" as in "father"
OPPIDO BONUM OPP-ih-dough BOW-noom
PRAESTAT QUAM PRIUS PRY-staht kwahm PREE-uhs
QUOMODO TUA LATINITAS EST kwo-MOW-dough TOO-ah
la-TEE-knee-tahs ehst
STAR TREK: "The Game" - 8/23/91 - TEASER 1.
STAR TREK: THE NEXT GENERATION
"The Game"
TEASER
FADE IN:
1 OMITTED
2 INT. RIKER'S ROOM - RISA - NIGHT
A plush bedroom suite, with a picturesque view of
Risa through a large, open window. There are several
platters of exotic-looking hors d'oeuvres around the
room... not to mention an empty bottle of fine
champagne.
RIKER is standing near a long screen/partition,
dressed in casual clothes (perhaps a robe), looking
flushed with excitement. He calls out in a playful
tone of voice.
RIKER
Etana...
No response. He takes a step toward the screen.
RIKER
(continuing)
I know you're back there...
don't make me come after you.
A rustling NOISE from behind the screen. Then a
shadow, barely visible at a far end of the screen.
Riker edges toward the far end... quiet as a cat...
and lunges for it, simultaneously pulling back the
screen --
A clothing rack heaped with robes falls onto Riker,
draping him with fabric. A WOMAN grabs Riker from
behind and gives him a playful squeeze -- then dangles
a Starfleet communicator in front of his face. Before
Riker can grab her, she bolts across the room, romping
gleefully.
RIKER
(re: communicator)
Give me that...
STAR TREK: "The Game" - 8/23/91 - TEASER 2.
2 CONTINUED:
He goes after her. The woman is alien, gorgeous, with
a full, flowing mane of hair. This is ETANA JOL.
ETANA
You don't need this.
Riker edges toward her... backing her toward a wall.
The dynamic between them is playful, teasing, charged
with erotic tension.
RIKER
Yes... I... do...
They match each other's movement, a game of cat and
mouse. Etana holds the communicator up to her mouth,
pretends to speak into it.
ETANA
(mocks Riker's voice)
Commander Riker to the
Enterprise. I've got a problem
down here on Risa!
She laughs. Riker lunges for her. She dodges, but
Riker's too quick. He pins her against the wall next
to the window -- presses close against her. Etana
grips the communicator in her hand and raises her arm,
keeping it out of reach.
RIKER
Give it to me.
ETANA
Go get it.
She tosses the communicator out the window. It falls
into the darkness.
RIKER
I can't believe you did that.
ETANA
Believe it.
She throws herself forward, catching Riker off
balance, sending both of them sprawling to the floor.
They flop onto a mound of oversized pillows -- Riker
on his back, Etana on top of him. They roll to the
side, engaged in a kiss. Then Etana breaks away and
looks into Riker's eyes...
She sits up and begins to massage Riker's shoulders.
The exuberant pace of their play slows down a little.
Riker enjoys the shoulder rub. He sighs.
STAR TREK: "The Game" - REV. 8/27/91 - TEASER 3.
2 CONTINUED: (2)
Etana continues... leans down and kisses him on the
forehead. Riker smiles. She moves her focus to
Riker's temples, gently rubbing...
... and pulls something out of her robe -- a small
crescent-shaped DEVICE that resembles a skimmed-down
headset. Gradually, as a natural extension of the
massage, she slips the device around Riker's ear.
RIKER
(re: device)
What's this?
ETANA
It's a game. Everyone here's
playing it.
Riker smiles, likes the idea. Etana hooks the game
around his ear to hold it in place -- while a thin
mechanical "arm" extends in front of his eyes.
RIKER
Do I keep my eyes open, or
closed?
ETANA
Open.
Riker waits as Etana activates the game -- tiny lights
on its exterior come alive.
3 CLOSE ON RIKER'S FACE (OPTICAL)
Two micro-thin LASERS emit from the arm extension and
scan Riker's face, the lights gliding across his
features. Quickly the lasers zero in on his eyes --
specifically, his pupils -- then vanish. This
establishes a connection between Riker and the game.
4 RESUME
Riker reacts to something only he can see.
RIKER
What am I seeing?
ETANA
The playing field.
Riker is captivated.
STAR TREK: "The Game" - REV. 9/4/91 - TEASER 4.
5 RIKER'S POV - THE GAME (OPTICAL)
We see Riker's view of his surroundings (the room,
Etana), with a semi-translucent GAME OVERLAY
superimposed on the scene. The overlay is an optical
grid pattern, with a cone and a disc across it.
RIKER
Now what?
ETANA
See the disc and the cone?
RIKER
Yeah...
ETANA
Concentrate... Make the disc go
into the cone...
Riker concentrates. His mental effort causes the disc
to skitter about, but it misses the cone. The game is
simple but exciting.
Riker laughs, enchanted with the game.
RIKER
How do I do this?
ETANA
Relax... just let go. You'll do
it.
Etana continues to rub his shoulders. He concentrates --
sending out more bursts -- but they keep missing the
cone. Finally, the disc drops right into the cone.
RIKER
Got it.
Suddenly, Riker's entire body tenses up. A moment,
then he relaxes and lets out a small gasp. Like he's
experienced a brief moment of internal pleasure.
RIKER
(re: sensation)
What was that?
ETANA
Your reward. For clearing the
first level.
Riker is amazed... and delighted.
STAR TREK: "The Game" - 8/23/91 - TEASER 5.
5 CONTINUED:
RIKER
How far does this game go?
ETANA
As far as you can take it. You
want to try for level two?
Riker grins -- "You bet." Four dots appear on the
playing field. Riker focuses his attention on the
game -- sending out the bursts. This time he wins
quickly -- all four dots are eliminated with just a
few bursts. As Riker lets out a gasp of even greater
pleasure...
FADE OUT.
END OF TEASER
STAR TREK: "The Game" - 8/23/91 - ACT ONE 6.
ACT ONE
FADE IN:
(NOTE: Episode credits fall over opening scenes.)
6 EXT. SPACE - THE ENTERPRISE (OPTICAL)
At impulse.
PICARD (V.O.)
Captain's log, stardate 45208.2.
Commander Riker has rejoined the
Enterprise from Risa. And we are
on our way to an uncharted area
called the Phoenix Cluster.
7 INT. BRIDGE
PICARD, DATA, WORF, and SUPERNUMERARIES at positions.
VARIOUS CREWMEMBERS are working at the science
stations. The bridge is alive with activity.
PICARD (V.O.)
(continuing)
We are all anticipating this
historic first look at the
region.
Riker ENTERS from the turbolift, looking fit and rested.
He heads for the command area, where Picard is working
his armrest controls. Riker sits down at his chair,
eager to resume his duties.
RIKER
(to Picard)
Things are getting busy around
here. Five more science teams
just beamed in from the Zhukov.
Quarters are filling up fast.
PICARD
(nods; concerned)
And on top of everything, there's
been a change. We now have only
two weeks to complete the
exploration.
STAR TREK: "The Game" - 8/23/91 - ACT ONE 6A.
7 CONTINUED:
RIKER
Two weeks... that's not enough
time to explore a region that
size. I thought we had five
weeks.
DATA
(to Riker)
Starfleet has added a diplomatic
mission to Oceanus Four.
STAR TREK: "The Game" - 8/23/91 - ACT ONE 7.
7 CONTINUED: (2)
Riker activates the information viewer next to his
chair and scans the mission orders.
PICARD
Will, I'm leaving it up to you to
make sure all science departments
have an equal chance to complete
their research.
RIKER
It'll be quite a juggling act.
Picard tries to lighten the tone.
PICARD
A bit of good news, as well.
We're to rendezvous with a
shuttlecraft carrying Wesley
Crusher. He's on vacation from
the Academy.
Riker reacts, pleasantly surprised.
RIKER
Wesley... good. We'll need an
extra hand around here.
Picard smiles -- it's clear they're both looking
forward to seeing Wesley again.
8 INT. ENGINEERING
It's a busy day. GEORDI and various ENGINEERING NDS
are hard at work... including a striking young woman
named ROBIN LEFLER, who's at an opened panel,
organizing a pile of isolinear chips.
Riker ENTERS and approaches Geordi.
RIKER
Geordi... how are you coming with
the survey preparations?
STAR TREK: "The Game" - 8/23/91 - ACT ONE 8.
8 CONTINUED:
GEORDI
I'm up to my neck in observation
schedules right now.
Geordi takes Riker to a console, shows him a rundown
of information.
GEORDI
(continuing)
Our biggest hurdle is sensor
availability.
RIKER
Especially since two new
exobiologists and three stellar
cartographers joined us from the
Zhukov.
GEORDI
Fifteen science teams, only two
weeks, and one long-range array
don't make a great combination.
RIKER
What about the lateral sensors?
GEORDI
They're booked solid for
planetary observation.
RIKER
And the gamma ray scanner?
GEORDI
We're reprogramming it now...
(to Robin)
Lefler... will you join us,
please?
Robin sets down her work and joins the two men.
GEORDI
You know Robin Lefler.
RIKER
Of course.
GEORDI
Her performance around here has
been sensational. I've decided
to make her a mission specialist.
STAR TREK: "The Game" - 8/23/91 - ACT ONE 8A.
8 CONTINUED: (2)
RIKER
(to Robin)
Congratulations.
ROBIN
Thank you, sir.
STAR TREK: "The Game" - 8/23/91 - ACT ONE 9.
8 CONTINUED: (3)
RIKER
Okay, specialist -- what's our
sensor status?
Robin takes a deep breath -- this is her first time
reporting to high-level officers -- but she's
confident.
ROBIN
We're increasing the available
bandwidth... so more science
teams can use the sensors at
once. We figured out a way to do
it by multiplexing the array.
RIKER
Will it be ready by the time we
arrive?
ROBIN
Yessir. You can count on it.
Riker looks pleased.
RIKER
Keep it up, Lefler.
Robin smiles, nods, returns to her work. Geordi moves
to another console. Riker follows him...
RIKER
Geordi... I brought something
back from Risa. You've got to
try it.
GEORDI
I'd love to. But I'm running a
full sensor recalibration in ten
minutes. Can it wait?
RIKER
Sure. I'll catch up with you
later.
Geordi's already reabsorbed in his work. A beat, then
Riker EXITS...
9 INT. TEN FORWARD
Troi is sitting alone in a corner, contemplating a
large and luscious chocolate fudge sundae.
STAR TREK: "The Game" - 8/23/91 - ACT ONE 9A.
9 CONTINUED:
She carefully removes the cherry and sets it beside
the dish. Slowly, she spoons off first bite. Riker
walks up behind her.
STAR TREK: "The Game" - 8/23/91 - ACT ONE 10.
9 CONTINUED: (2)
RIKER
(re: sundae)
Chocolate ice cream. Chocolate
fudge. Chocolate chips. You're
not depressed, are you?
Troi reacts, a little embarrassed about being caught
with the large dessert.
TROI
I'm fine, Commander.
RIKER
(re: sundae)
Did you want to be alone with
that?
TROI
No. You can join us.
Riker sits down. Troi offers him the spoonful. He
declines.
RIKER
I don't like fudge.
TROI
Really. I never met a chocolate
I didn't like.
Troi takes the bite... and her expression turns
serious, like she's analyzing something in her mind.
RIKER
Doesn't it taste good?
TROI
Of course it does. But it's not
just a matter of taste. It's the
whole experience.
Riker is curious. Troi demonstrates, an expert on the
subject.
TROI
First you spoon the fudge from
around the rim... leaving only
ice cream in the middle...
(eats a bite)
Then gently spoon the ice cream
around the sides, like you're
sculpting it...
(MORE)
STAR TREK: "The Game" - 8/30/91 - ACT ONE 11.
9 CONTINUED: (3)
TROI (cont'd)
(another bite)
Relish every bite. Make every
one an event. And on the last
bite, close your eyes...
She closes her eyes and eats a spoonful.
RIKER
I never knew it was a ritual.
TROI
Chocolate is a serious thing.
Riker leans close to her, speaks in an intimate tone
of voice.
RIKER
You know... I brought something
back from Risa. It's better than
chocolate.
TROI
Oh... what is it?
A beat. Riker's response is almost a tease.
RIKER
Just a game.
OFF Troi's intrigued expression...
FADE OUT.
END OF ACT ONE
(NOTE: This page is being distributed for those who did not
get the complete page in the Final Draft script, For
those who did, there are no changes on this page.)
STAR TREK: "The Game" - 8/23/91 - ACT TWO 12.
ACT TWO
FADE IN:
10 INT. TRANSPORTER ROOM (OPTICAL)
O'BRIEN at the controls. WESLEY CRUSHER MATERIALIZES
on the transporter stage. He wears a Starfleet
Academy Cadet uniform, and carries a travel bag. He
looks a little more mature. At the sight of O'Brien,
he smiles and steps down off the stage.
WESLEY
Chief O'Brien!
O'BRIEN
Welcome back, Wesley.
They shake hands.
WESLEY
Congratulations on little Molly.
O'BRIEN
(proud)
Thanks. Wait till you see her --
she's the spitting image of her
dad.
Wesley smiles, then looks around the room, suddenly
aware that no one else is present.
WESLEY
So... where is everyone? Is my
mom around?
O'BRIEN
The senior staff is holding a
meeting. You're supposed to go
to your mother's quarters.
The statement catches Wesley offguard -- he was
expecting a warmer welcome.
WESLEY
Oh. Well, do you think it'd be
alright if I stopped by... just
to say hi?
O'Brien thinks a moment.
STAR TREK: "The Game" - 8/23/91 - ACT TWO 13.
10 CONTINUED:
O'BRIEN
I'll check.
(taps console)
Chief O'Brien to bridge.
WORF'S COM VOICE
Bridge here.
O'BRIEN
Wesley Crusher has arrived and
wants to know if he can stop by
the observation lounge...
(beat)
To say "hi".
A long beat.
WORF'S COM VOICE
That is acceptable.
O'Brien looks to Wesley, who's somewhat disturbed by
the chilly reception he's receiving.
WESLEY
Thanks.
O'Brien nods. Wesley EXITS...
11 INT. OBSERVATION LOUNGE
The room is dark. The doors slide open and Wesley
ENTERS. A beat, then the lights come on and several
VOICES call out in greeting -- "Hello! Welcome home!"
12 REVEAL SCENE
Picard, Riker, Data, Troi, Worf, Geordi and BEVERLY
all in the room. A large cake sits on the table.
Wesley is surprised.
BEVERLY
(hugging Wesley)
Welcome home.
WESLEY
Thanks, Mom.
Picard gives Wesley a firm handshake.
PICARD
Wesley...
STAR TREK: "The Game" - REV. 8/27/91 - ACT TWO 14.
12 CONTINUED:
WESLEY
Captain...
PICARD
Quomodo tua Latinitas est?
(How's your Latin?)
Wesley thinks for a moment, then responds --
WESLEY
Praestat quam prius. (It's
better than before.)
PICARD
Oppido bonum. (Very good.) Your
Latin has improved.
Wesley smiles. Troi comes over and gives Wesley a
kiss on the cheek.
TROI
You're looking very handsome.
BEVERLY
You do that cadet uniform
justice, Wesley.
GEORDI
Bet you drive the girls wild.
Wesley looks embarrassed. Worf, who's been busy
serving the cake, offers Wesley a piece. The cake
looks dark and heavy.
WORF
(re: cake)
Tarvokian pound cake. I made it
myself.
WESLEY
Thanks, Worf.
Wesley takes the plate and his arm falls slightly from
the weight of it -- the cake literally weighs a pound.
He takes a bite, reacts to the richness of the cake.
During the scene, cake is served all around, everyone
holding their little plates. People start to mingle,
branching off into small groups...
STAR TREK: "The Game" - 8/23/91 - ACT TWO 15.
12 CONTINUED: (2)
DATA
Wesley -- was our attempt to make
you uncomfortable effective?
WESLEY
You bet it was. For a second
there, I thought I was on the
wrong ship.
Laughter all around -- the satisfaction of a practical
joke well-played.
DATA
And you found the deception
pleasurable?
WESLEY
Well... yeah. It's fun to be
surprised.
Data looks intrigued by the idea.
RIKER
(with humor)
Are you here to work or play,
Mister Crusher?
WESLEY
Sir?
RIKER
I know you're on vacation.
You'll probably want to sleep
late, and go to the holodeck.
But if you'd like to help out, we
could use an extra hand in
preparing for the Phoenix Cluster
survey.
Wesley looks charged by the idea.
WESLEY
That'd be great, sir.
STAR TREK: "The Game" - REV. 9/4/91 - ACT TWO 16.
12 CONTINUED: (3)
GEORDI
After you're settled, come down
to engineering. We'll get you
started.
WESLEY
Aye sir.
As the party continues...
12A NEW ANGLE
On Beverly and Troi, conversing at the far end of the
table. Beverly is looking at Troi with an intrigued
expression.
BEVERLY
What kind of game?
TROI
Come by my quarters, and I'll
show it to you...
As Troi smiles...
12B INT. CORRIDOR
Data and Wesley ENTER the corridor and walk
together...
DATA
Have you found the Academy
challenging, Wesley?
WESLEY
After the Enterprise, I thought
it would be a breeze... but
there's a lot more to learn
besides starship operations.
(beat)
How was your first year?
DATA
Although I did extremely well
scholastically, my lack of Human
understanding often created
social obstacles.
WESLEY
Like what?
STAR TREK: "The Game" - REV. 9/3/91 - ACT TWO 16A.
12B CONTINUED:
DATA
I particularly recall a
phenomenon called practical
jokes, several of which I fell
victim to.
WESLEY
Tell me about it. My first week
there, a guy named Adam Martoni
reprogrammed the sonic shower to
cover me with mud. It took me a
while, but I got him back pretty
good...
DATA
I also found social gatherings
difficult. There was one event,
an Academy tradition, something
called the Sadie Hawkins Dance.
WESLEY
Yeah... they still hold it every
year.
DATA
It was a notably awkward
experience.
WESLEY
(smiles)
Don't worry, Data... I can't
dance either.
DATA
Really? Your mother is quite an
expert. She recently taught me.
WESLEY
Yeah, I know. "The Dancing
Doctor." She tried to teach me.
I just don't seem to have the
knack.
DATA
I would be happy to give you
lessons while you are here on
vacation. I have created a
comprehensive seventeen part
course with some interesting
holographic dancing partners.
Several members of the crew have
become quite proficient...
STAR TREK: "The Game" - REV. 9/3/91 - ACT TWO 16B.
12B CONTINUED: (2)
WESLEY
(interrupts)
I'll let you know, Data.
As they continue down the corridor...
13 EXT. SPACE - THE ENTERPRISE (OPTICAL)
as the ship goes INTO WARP.
14 INT. ENGINEERING
The Engineering NDs are hard at work. Robin is
absent. Geordi and Wesley are working at a control
panel.
STAR TREK: "The Game" - 8/23/91 - ACT TWO 17.
14 CONTINUED:
WESLEY
I'll try modifying the planetary
scanners.
GEORDI
Just make sure we keep enough
data lines open for stellar
physics.
WESLEY
No problem. I'll compress the
signal flow...
Wesley works the console. Geordi looks satisfied,
moves off to another part of engineering.
15 NEW ANGLE
Robin ENTERS, carrying some small equipment. As she
crosses the room, she notices Wesley...
16 ON WESLEY
looking frustrated, stuck on some sort of problem.
WESLEY
(to himself, re:
console)
Now why won't these register... ?
ROBIN (O.S.)
You might try calibrating them
manually.
Wesley looks up, sees Robin standing over him. He's
surprised by her presence -- and her beauty -- but
maintains his cool.
WESLEY
Excuse me?
ROBIN
The detectors. They tend to get
temperamental. Try calibrating
them by hand.
WESLEY
(studies console)
Are you kidding? It's gotta be
done by the computer.
STAR TREK: "The Game" - 8/23/91 - ACT TWO 18.
16 CONTINUED:
ROBIN
No, it doesn't. Here...
Robin leans over and enters some commands into the
console. After a beat, she looks satisfied.
ROBIN
(continuing)
This subroutine will let you do
it from the panel...
She demonstrates by rapidly tapping two buttons on
Wesley's panel. Wesley watches with interest.
ROBIN
(continuing)
Law Seventeen -- When all else
fails, do it yourself.
Wesley thinks a beat -- "What the hell?" He starts
working the console... and reacts with surprise.
WESLEY
It's working...
He turns to Robin, amazed.
WESLEY
(continuing)
Thanks.
ROBIN
Sure.
Robin turns to go...
WESLEY
I'm Wesley, by the way... Wesley
Crusher.
Robin turns to him.
ROBIN
(matter of factly)
I know. Just came back from the
Academy.
WESLEY
That's right.
ROBIN
(extends a hand)
Robin Lefler.
STAR TREK: "The Game" - 8/23/91 - ACT TWO 18A.
16 CONTINUED: (2)
They shake hands. There's an electrifying moment when
they touch -- an instant attraction between them. The
handshake goes on just for a little too long...
WESLEY
Hi.
STAR TREK: "The Game" - REV. 9/23/91 - ACT TWO 19.
16 CONTINUED: (3)
ROBIN
Hi.
Wesley's console sounds a small warning ALARM.
ROBIN
(re: console)
Your neutrinos are drifting.
WESLEY
What? Oh!
Wesley rushes to the console to make some quick
adjustments. Robin can't suppress a laugh at the
sight. Wesley glances up at her, embarrassed... but
gives in to the humor of the moment. As they exchange
a smile...
16A INT. BRIDGE
Still a busy environment, with various supernumeraries
tending to their work. Data ENTERS and goes to
Geordi, who is at a science station.
DATA
A conflict has started between
the planetary evolution team and
the stellar physicists. Both
wish to use the thermal imaging
array first.
GEORDI
Well... tell them to flip a coin.
They've got to cooperate on this
mission, or we'll never get it
done.
DATA
A coin. Very good. I will
replicate one immediately.
Data moves to the turbolift.
BEVERLY'S COM VOICE
Crusher to Data.
DATA
Go ahead, Doctor.
STAR TREK: "The Game" - REV. 9/3/91 - ACT TWO 19A.
16A CONTINUED:
BEVERLY'S COM VOICE
Do you have a minute to join me
in sickbay?
DATA
Yes, Doctor. I am on my way.
Data enters the turbolift -- and as the doors close...
17 INT. SICKBAY
Beverly is working at a medical station. Data ENTERS.
DATA
You wanted to see me, Doctor?
BEVERLY
Yes, Data. I need your help with
something.
Data joins her at the station. She hands him a PADD
and a tricorder.
BEVERLY
(continuing)
I'm running a new experiment on
bioactive silicon. Would you
reprogram the tricorder to these
specifications?
DATA
Certainly.
BEVERLY
Sorry to bother you with this,
but I need it done quickly.
Data stands at a station and begins to reprogram the
tricorder. Beverly stops close behind him.
STAR TREK: "The Game" - REV. 8/27/91 - ACT TWO 20.
17 CONTINUED:
DATA
It does not bother me. In fact,
I am happy to --
Without warning, Beverly reaches for Data's back and
DEACTIVATES him. Data instantly slumps onto the
console, unconscious.
18 NEW ANGLE (OPTICAL)
Riker and Troi ENTER from an adjoining room. Their
faces are expressionless as they quickly move to Data.
Without a word, they drag Data to a nearby examination
table and lay him on top of it.
RIKER
Computer -- secure sickbay.
COMPUTER VOICE
All entries to sickbay are
secured.
Riker and Troi start to open a small PANEL on Data's
head. Beverly reveals a small medical CUTTING TOOL.
It is clear that they intend to tamper with Data.
Beverly activates the tool -- a pinpoint LASER emits
from its tip. As she moves the tool toward Data's
head...
FADE OUT.
END OF ACT TWO
STAR TREK: "The Game" - REV. 9/5/91 - ACT THREE 21.
ACT THREE
FADE IN:
18A EXT. SPACE - THE ENTERPRISE (OPTICAL)
At warp speed.
18B INT. READY ROOM
Picard and Wesley sitting on the couch, talking.
Picard is serving tea.
WESLEY
Let's see... I had Novakovich for
anthropology... and Horne for
creative writing...
PICARD
Walter Horne... is he still
teaching?
WESLEY
And you'll be happy to know, I
took your advice. The first week
I was there, I went to meet
Boothby.
The news strikes a personal chord in Picard -- he
looks pleased.
PICARD
Is he still tending the
grounds... or has age finally
caught up with him?
WESLEY
Not that I can tell. He took me
on a grand tour... showed me
every single blade of grass,
practically.
PICARD
I got the very same tour...
WESLEY
Sir... what do the initials S-P
stand for?
Picard thinks -- it seems to ring a bell.
PICARD
S-P...
STAR TREK: "The Game" - REV. 9/5/91 - ACT THREE 21A.
18B CONTINUED:
WESLEY
Boothby said he once found you
carving those initials into his
prized elm tree.
Picard reacts, the memory coming back to him. He
looks a little embarrassed.
PICARD
Oh... just an old acquaintance.
Picard considers Wesley for a moment.
PICARD
(continuing)
Wesley. If you meet someone
whose initials you might want to
carve into the elm tree, try not
to let it interfere with your
studies.
(beat)
I failed organic chemistry
because of S-P.
They exchange a smile.
BEVERLY'S COM VOICE
Crusher to Captain Picard.
PICARD
Go ahead, Doctor.
BEVERLY'S COM VOICE
I need you in sickbay
immediately.
PICARD
On my way.
Picard and Wesley EXIT...
19 INT. SICKBAY
Riker and Beverly are standing near a bio-bed, where
Data is now laid out, unconscious. Picard and Geordi
have joined the group. Geordi is examining an opened
panel on Data's head. Riker and Beverly seem
perfectly normal here -- even though we know they are
lying.
STAR TREK: "The Game" - REV. 9/5/91 - ACT THREE 21B.
19 CONTINUED:
BEVERLY
(re: Data)
He came in to complain about a
servo malfunction. My scans were
coming out negative. And then he
just... collapsed.
PICARD
What have you found?
BEVERLY
His biosystems and positronic
functions seem to check out. And
his power cells are active...
Geordi taps a region of Data's exposed circuitry --
and Data's arm jerks slightly. Geordi is perplexed by
Data's condition.
GEORDI
From what I can tell, his higher
functions are intact. But the
signals aren't getting from his
brain to the rest of his body.
It's like he's in a coma.
A beat as they absorb the situation.
RIKER
Data performs self-diagnostic
routines on a regular basis. We
should take a look at his logs --
they might tell us something.
GEORDI
I recommend searching his
quarters, as well. You never
know what might turn up.
STAR TREK: "The Game" - REV. 8/30/91 - ACT THREE 22.
19 CONTINUED: (3)
PICARD
Agreed. Continue your analysis.
Keep me informed.
Picard EXITS. Geordi continues to work on Data. OFF
Beverly and Riker, who exchange a small glance...
19A INT. DATA'S QUARTERS
Geordi is busy at Data's work station. Riker stops
behind him, holding a tricorder. They've been working
a while, with little luck.
RIKER
(re: tricorder)
Standard security sweep shows
nothing out of the ordinary.
GEORDI
(off console)
Personal logs, diagnostics, duty
logs... they all look normal. No
evidence of anything leading to
Data's shutdown.
RIKER
(lightly)
Maybe we should ask his cat.
A beat as they consider further options -- they've hit
a dead end. Geordi pushes away from the desk, still
concerned about his friend.
GEORDI
I'd better get back to sickbay.
See if there's any change in his
condition...
RIKER
Doctor Crusher's got a handle on
it, Geordi. You'd be the first
person she'd call...
GEORDI
I guess so...
Geordi is weary and frustrated. Riker tries to soothe
him with a comforting tone.
RIKER
Looks to me like you need a
break... unwind a little.
STAR TREK: "The Game" - REV. 8/30/91 - ACT THREE 22A.
19A CONTINUED:
GEORDI
Maybe you're right.
RIKER
I know just the thing.
(beat)
Why don't you meet me in Ten
Forward? I've got something I
want you to try.
Geordi looks up at Riker... nods, then stands to join
him. As Riker smiles...
20 INT. ENGINEERING
Wesley and Robin together in Geordi's office, plugging
isolinear chips into an opened control panel. They've
been working a while -- and have relaxed around each
other. Robin is easy-going... while Wesley is more
serious. It makes for a playful dynamic.
WESLEY
Conduits twelve and twenty-two
are still down for testing.
ROBIN
We can re-route through junction
fourteen B...
Robin fits a chip into place. Wesley watches with
interest.
WESLEY
You have a funny way of looking
at conduit configuration. But it
works.
ROBIN
Law Thirty-Six -- You gotta go
with what works.
WESLEY
What are these laws you keep
talking about?
ROBIN
My own personal laws. When I
learn something essential, I make
up a law about it. That way, I
never forget.
WESLEY
How many laws do you have?
STAR TREK: "The Game" - REV. 8/30/91 - ACT THREE 22B.
20 CONTINUED:
ROBIN
One hundred and two... so far.
Wesley considers, intrigued by Robin's way of
thinking. Robin reacts to the console.
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 23.
20 CONTINUED:
ROBIN
Looks like the starboard array
needs another subprocessor.
She moves to check it out but Wesley stops her.
WESLEY
Don't worry, it'll be on-line in
a few minutes. I'm way ahead of
you.
ROBIN
They said you were good.
They continue working.
WESLEY
Why do I get the feeling you
already know me?
ROBIN
(shrugs)
I have a couple of friends at the
Academy. Your name's come up a
few times.
Wesley's not sure he likes the sound of this.
ROBIN
(continuing; laughs)
That was some prank you pulled on
Adam Martoni in the physics lab.
I just want to know how you got
the antimatter regulator to spray
chili sauce.
Wesley can hardly believe she actually knows about
that.
WESLEY
(awkward)
Uh... there's another side to
that story...
ROBIN
And is it true about your
birthmark?
Wesley is embarrassed. Robin chuckles again.
Clearly, she enjoys making him squirm. She starts to
close the control panel. Wesley gives her a hand.
STAR TREK: "The Game" - REV. 9/4/91 - ACT THREE 24.
20 CONTINUED: (3)
WESLEY
This isn't fair. I know nothing
about you.
ROBIN
Law Forty-six -- Life isn't
always...
WESLEY
... isn't always fair. I know
that law.
They finish with the control panel. Wesley stands.
WESLEY
I've gotta go work on the sensor
relays. But later, I want a
chance to even the score.
(beat)
Ten Forward, nineteen hundred
hours. Will you join me for
coffee?
Robin considers.
ROBIN
No.
(beat)
But I'll join you for dinner.
She smiles. A beat, then Wesley smiles too...
21 EXT. SPACE - THE ENTERPRISE (OPTICAL)
coming out of warp near the PHOENIX CLUSTER, a dense
and glittering expanse of bluish-white stars.
PICARD (v.o.)
Captain's log, supplemental. We
have arrived at the Phoenix
Cluster, but it will take us
several hours to determine the
best possible location from which
to conduct our survey. In the
meantime, Commander Data's
condition remains unchanged, with
no further indication as to the
cause of his breakdown.
STAR TREK: "The Game" - REV. 9/4/91 - ACT THREE 24A.
22 INT. BEVERLY'S QUARTERS
BEVERLY'S POV - THE GAME (OPTICAL)
A point of view of the room, with the familiar GAME
OVERLAY superimposed on the scene. The gridlike
playing field is at an advanced level, with dozens of
cones and discs buzzing all around. Discs are
dropping into cones left and right -- the game is
obviously being played well.
117:[1,#b]
STAR TREK: "The Game" - 8/23/91 - ACT THREE 25.
23 ON BEVERLY
playing the game. She is reclining in a chair,
wearing the game headset. Her eyes are open, and
she's letting out tiny gasps of pleasure...
24 NEW ANGLE
As the doors slide open and Wesley ENTERS looking
rushed. He stops at the sight of his mother playing
the game.
WESLEY
Mom?
25 INCLUDE BEVERLY
as she is startled out of the game. She removes the
headset, flushed and out of breath. And a little
embarrassed at having been caught with the game.
BEVERLY
Wesley...
WESLEY
What are you doing?
An awkward beat.
BEVERLY
(re: game)
I'm embarrassed to say this was
meant for you. But it's so much
fun, I couldn't resist.
WESLEY
What is it?
BEVERLY
A game. Will Riker brought it
back from Risa.
Beverly stands, steps around her desk and approaches
him...
BEVERLY
(continuing)
Everybody's playing it. Would
you like to try?
Wesley eyes the game.
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 26.
25 CONTINUED:
WESLEY
Maybe later.
(beat)
Any word on Data?
BEVERLY
Geordi's still working on him.
He's going to be fine.
WESLEY
Maybe I should give Geordi a
hand...
BEVERLY
No, Wes. This is your vacation.
You're doing more than enough
already.
WESLEY
I guess you're right.
Wesley crosses through an adjoining doorway that leads
to the guest quarters...
26 INT. GUEST QUARTERS - CONTINUOUS
Wesley ENTERS, walks to a closet. Beverly follows,
game in hand. She tries to engage him in a playful
tone...
BEVERLY
Are you in a hurry?
WESLEY
Well, actually... I'm running
behind schedule for a dinner
date.
BEVERLY
Really. With who?
WESLEY
Robin Lefler -- from engineering.
BEVERLY
Why don't you invite her over?
We can all play the game
together. I'll replicate a
couple more.
WESLEY
Mom...
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 27.
26 CONTINUED:
BEVERLY
(sweetly)
Sorry. I just want to spend some
time together while you're here.
WESLEY
We'll spend lots of time
together. I promise.
BEVERLY
(smiles warmly)
Okay.
(beat)
Come on, just one game. Try it
on for size...
She moves close to Wesley, raises the game toward his
head, starts to hook it around his ear... Wesley
gently pulls away, uneasy about the advance. Beverly
backs off. This is getting awkward. Wesley doesn't
understand why Beverly's so pushy about the game. He
pulls a civilian shirt out of the closet.
WESLEY
(continuing)
I need to change now.
A beat. Beverly heads for the door.
BEVERLY
Have a good time.
WESLEY
Thanks.
Wesley watches as Beverly EXITS...
27 WESLEY'S POV
of Beverly entering her adjacent room. She sets the
game down on the desk.
28 RESUME
Wesley starts to change his clothes. OFF his uneasy
expression...
29 INT. TEN FORWARD
Wesley and Robin at a table, immersed in dinner
conversation...
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 28.
29 CONTINUED:
ROBIN
When your parents are the only
exobiologists in the sector, you
do a lot of travelling around.
Base to base to base...
(beat)
After a while, I felt like a
piece of luggage.
Wesley smiles, absorbed in her story.
ROBIN
(continuing)
I spent most of my time around
technical gear. My very first
friend was a tricorder.
Wesley can relate.
WESLEY
Really? Mine was a warp coil.
They share a laugh. There's a relationship forming
here -- it shows in the way the laughter comes so
easily between them.
ROBIN
My parents weren't around much.
Even when I needed them... their
work always came first. That's
how I learned my first law. Law
One -- The only person you can
rely on is yourself.
A quiet beat.
WESLEY
Sounds lonely.
Robin glances up at him, a flicker of sadness crossing
her face that says yes, it's lonely. For an instant,
she looks fragile. Wesley tries to comfort her.
WESLEY
And now you're here.
ROBIN
Now I'm here.
WESLEY
I'm glad.
STAR TREK: "The Game" - 8/23/91 - ACT THREE 29.
29 CONTINUED: (2)
It's clear that Robin appreciates those words. She
laughs and tries to brighten the mood.
ROBIN
You wouldn't believe what's
happening in engineering.
Commander La Forge and the
others... they're crazy about
this new game.
WESLEY
Game?
ROBIN
Some Risian gadget. A little
thing that fits over your ear.
WESLEY
Have you played it?
ROBIN
Not yet.
Wesley is troubled by something he can't put his
finger on.
WESLEY
My mom has one. She was trying
to get me to play it.
ROBIN
It's everywhere.
Suddenly, Wesley sees something across the room...
30 WESLEY'S POV
of a woman slipping the game onto her head. She leans
back and starts to play the game...
31 RESUME
Wesley and Robin react.
ROBIN
See what I mean?
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 30.
31 CONTINUED:
WESLEY
It's strange, don't you think?
Everybody playing it all the
time...
ROBIN
(shrugs)
It's a fad. This week it's
popular, next week we won't even
know it existed.
WESLEY
(curious)
I wonder how it works?
ROBIN
Why don't you try it and find
out?
WESLEY
I'd want to know more about it
first.
(beat)
We could hook it up to a
computer. The medical programs
can simulate human brain
responses...
Robin nods, sparking to the idea. As they stand and
head for the door...
ROBIN
(on the move)
The game uses a visual
interface... we could connect it
through an optical sensor...
Together, they EXIT, still talking.
32 INT. ENGINEERING LAB (OPTICAL)
A small room with a single work table. Wesley and
Robin are disassembling the game, which is propped up
on a stand. They are connecting cables and sensors
from the game's arm extension to a sensor pad.
Clearly, this is fun for them.
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 31.
32 CONTINUED:
WESLEY
Okay... I've loaded the
neurological behavior program.
Robin taps a key and the wall MONITOR displays a
COMPUTER SIMULATION of the human brain. Wesley
finishes making his connection.
WESLEY
This sensor pad should allow the
computer to process whatever
information the game throws at
it.
ROBIN
Let's see what happens...
Robin types in a command at the console. The game
sends out TWO TINY LASERS (the effects seen in the
Teaser), which are absorbed by a sensor pad. Various
lights activate on the game. The brain diagram lights
up at the visual cortex.
ROBIN
It's activating the reticular
formation...
WESLEY
(off console)
Heavy synaptic activity... all
over the place...
The lasers vanish. The brain diagram begins to
sparkle and blink, especially in the frontal region.
ROBIN
I wonder what happens after
prolonged exposure...
WESLEY
Speed up the processor and we'll
find out.
Wesley works the console -- and two areas in the
frontal lobe light up with intense activity.
ROBIN
(continuing)
The effects are centered in the
frontal lobe.
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 31A.
32 CONTINUED: (2)
WESLEY
Computer, enhance frontal lobe --
full spectrum.
One of the two bright spots in the frontal region
glows with a deep red color.
ROBIN
It's stimulating the septal
area...
WESLEY
... The pleasure center of the
brain. Whatever this game does,
it must feel pretty good.
ROBIN
(with humor)
No wonder it's popular.
Wesley studies the console -- concerned about
something.
WESLEY
Wait a second... look at this.
Serotonin levels are way off.
Let's do a neurochemical
analysis...
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 32.
32 CONTINUED: (3)
They start to work the console with renewed interest --
they're on to something important here. They watch
the blinking brain diagram a moment... astonished by
the sight...
ROBIN
I'm seeing widespread bonding to
neuroreceptors...
WESLEY
Correct me if I'm wrong, but this
looks like a psychotropic
reaction.
ROBIN
Are you saying you think the
game's addictive?
Wesley throws her a dead serious look. He works the
console -- the second bright spot on the frontal lobe
begins to flash...
WESLEY
(points)
What's going on in the prefrontal
cortex?
ROBIN
Doesn't that area control higher
reasoning?
WESLEY
Yeah... it sure does.
They work the console -- and the two spots in the
frontal lobe blink faster in unison. They watch for
a moment...
WESLEY
(continuing)
I'd better talk to the captain.
STAR TREK: "The Game" - 8/23/91 - ACT THREE 33.
33 INT. READY ROOM
Picard is working at a terminal. The door CHIMES.
PICARD
Come.
The doors slide open and Wesley ENTERS.
WESLEY
Sorry to bother you, Captain.
PICARD
No bother at all, Wesley,
please...
Picard indicates a chair. Wesley sits, looking
concerned.
PICARD
(continuing)
How are the survey preparations
coming along?
WESLEY
Fine, sir... but that's not why
I'm here.
PICARD
Oh... why then?
A beat as Wesley decides on the right approach...
WESLEY
There's a game going around...
something Commander Riker brought
back from Risa. A little device
that hooks around the ear...
PICARD
Yes, I've seen it.
WESLEY
I did some preliminary tests on
the game. What I found leads me
to believe it may have harmful
side effects. Specifically sir --
I think it's psychotropically
addictive.
Picard considers the revelation. But has his doubts.
PICARD
Addictive... What have you
discovered?
STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE 34.
33 CONTINUED:
WESLEY
The game initiates a serotonin
cascade in the frontal lobe of
the brain. Now I know that's
nothing conclusive... but it
could be the reason people are so
attracted to it.
Picard looks troubled, starting to share Wesley's
concern.
WESLEY
And at the same time, it seems to
be stimulating the brain's
reasoning center... I don't know
what that's all about...
PICARD
We'll start an investigation
immediately. Thank you, Mister
Crusher.
Wesley nods and stands, turns for the door...
PICARD
(continuing)
And Wesley...
Wesley stops, turns to Picard.
PICARD
(continuing)
Good to have you back.
WESLEY
Thank you, sir.
Wesley EXITS. After a beat, Picard leans back in his
chair... reaches for something behind his desk... and
reveals the game. He puts on the headset, pulls the
arm extension in front of his eyes...
STAR TREK: "The Game" - 8/23/91 - ACT THREE 35.
34 CLOSE ON PICARD'S EYES (OPTICAL)
as TWO LASERS make contact with his pupils, then
vanish.
35
thru OMITTED
37
FADE OUT.
END OF ACT THREE
STAR TREK: "The Game" - REV. 9/4/91 - ACT FOUR 36.
ACT FOUR
FADE IN:
38 INT. ENTERPRISE - TEN FORWARD
38A POV - THE GAME (OPTICAL)
A view of Ten Forward, with the game overlay visible.
Hundreds of discs and cones crowd the playing grid...
large numbers of discs dropping into cones all at
once...
38B REVEAL SCENE
O'Brien is the one playing the game. Standing near
Robin's table, he half turns to Robin, absorbed in the
game.
O'BRIEN
(to Robin)
Have you tried this?
Robin eyes the game, leery.
ROBIN
(lying)
I've tried it, thanks. It's
great.
O'BRIEN wanders away. Robin watches as he sits down
and continues to play...
WESLEY (o.s.)
Robin...
Robin jumps, mildly startled. Wesley sits down.
WESLEY
(continuing)
Sorry.
ROBIN
(low)
Where have you been? Everyone's
been after me to play.
WESLEY
Me too. I was stopped twice in
the corridor.
(MORE)
STAR TREK: "The Game" - 8/23/91 - ACT FOUR 37.
38B CONTINUED:
WESLEY (cont'd)
(beat)
I spoke with Captain Picard.
He's going to look into it.
They glance around Ten Forward -- almost everyone
there is playing.
ROBIN
I hope he makes a shipwide
announcement or something...
(beat)
This is starting to give me the
creeps.
A WOMAN stops at their table.
WOMAN
Did you forget your games?
ROBIN
(to woman)
We left them in our quarters.
The woman looks dubious.
WOMAN
Well then... you can use mine.
The woman offers the game.
ROBIN
No thanks...
The woman sits down.
STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR 38.
38B CONTINUED: (2)
WESLEY
(stern)
She said no thanks.
The woman backs off, eyebrows raised, and walks away.
Wesley and Robin exchange a look -- this is getting
more bizarre by the second.
WESLEY
(continuing)
There's something else bothering
me about all this -- if the game
is addictive... there's only one
person on the ship we can be sure
wouldn't be affected by it...
ROBIN
Data.
WESLEY
Right. And he just happened to
get injured at the same time this
game was brought on board.
A beat as they consider the implications.
WESLEY
(continuing)
I think we should take a look at
him.
OFF their concern...
39 INT. SICKBAY
Robin is peering out from around a corner in sickbay,
trying to look inconspicuous. She's checking to see
what the nurse is up to.
40 ROBIN'S POV
of a NURSE standing in another part of sickbay -- he's
wearing the game on his head, completely absorbed in
playing it, oblivious to anything else.
STAR TREK: "The Game" - 8/23/91 - ACT FOUR 38A.
40A RESUME
Robin watches a beat, then ducks back around the
corner to where Data is laid out on a bio-bed, his
head panel open, a diagnostic viewscreen nearby.
Wesley is in the middle of examining the android with
a medical tricorder.
ROBIN
(low)
The nurse is still playing the
game.
Wesley is confounded by Data's condition.
WESLEY
(re: Data)
I don't know what to make of
this. There's brain activity...
all his systems seem to be
working.
ROBIN
How can that be? He's
unconscious.
STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR 39.
40A CONTINUED:
WESLEY
There might be a signal breach
somewhere... between his brain
and his body. Let's map his
nervous system... see if we can
isolate a weak link...
Wesley presses a command into the tricorder... then
begins to move the wand carefully over Data's body.
Up his legs... down his arms...
Robin watches with fascination, but is nervous about
being discovered. She listens for sounds and glances
anxiously over her shoulder. Wesley waves the wand
over Data's neck...
WESLEY
Still nothing...
(finds something)
Here.
He stops the wand at a spot on Data's head.
WESLEY
(continuing)
The signal stops here. Below his
cognitive processor.
(reads tricorder)
There's some kind of damage...
almost undetectable...
(indicates viewscreen)
Turn on the viewer.
Robin goes to the viewscreen and works the console.
Wesley makes a modification to the tricorder, then
holds the wand steady over Data's head.
ROBIN
(re: viewscreen)
Wesley, look.
INTERCUT:
STAR TREK: "The Game" - REV. 8/30/91 - ACT FOUR 40.
41 VIEWSCREEN (OPTICAL)
It shows a microscopic view of a complex network of
positronic FIBERS -- some of which are clearly and
cleanly cut.
WESLEY
It looks like some of his
positronic links have been
severed.
ROBIN
The cuts are very precise... see
how clean the edges are?
(beat)
Computer, increase magnification,
factor four.
The image ENLARGES -- the fiber cuts are indeed razorneat.
WESLEY
Only two people on board know
enough about Data to have done
something like this. Commander
La Forge... and my mother.
ROBIN
Why would one of them do this to
him?
WESLEY
Maybe there's more going on here
than we thought. Someone could
be trying to use the game -- for
some purpose other than
pleasure...
STAR TREK: "The Game" - REV. 8/30/91 - ACT FOUR 41.
41 CONTINUED:
ROBIN
If that's the case... Data would
have been a threat to that
plan... but with him out of the
way, everybody else could become
addicted.
They eye each other, worried as they realize the
possible scope of the situation.
WESLEY
And everybody has. Except us.
And as they feel the weight of that burden...
42 EXT. SPACE - THE ENTERPRISE (OPTICAL)
Coming to a stop near the Phoenix Cluster.
43 INT. BRIDGE
Picard, Riker, Worf and Troi at their stations.
Supernumeraries as needed. Beverly and Geordi are
also present.
WORF
We've reached the designated
coordinates, Captain. There is
a ship bearing three-two-seven
mark one-five-two on an intercept
course.
PICARD
Advise them of our status, Mister
Worf.
Picard turns to his senior staff. Our crew has never
looked more capable -- there is nothing different or
unusual about their behavior.
STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR 42.
43 CONTINUED:
PICARD
Go replicate what you need. See
that the devices are properly
distributed.
Everyone nods in acknowledgment.
PICARD
(continuing; an
afterthought)
And don't forget Mister Crusher.
A nod from Beverly. The group heads for the
turbolift. Picard turns toward the viewscreen. OFF
his neutral expression...
44 INT. BEVERLY'S QUARTERS
The doors open -- Beverly and Worf ENTER, each
carrying several of the games.
BEVERLY
Wesley?
They venture further into the room.
BEVERLY
(continuing)
Wesley?
Wesley calls out, his voice distant.
WESLEY (o.s.)
In here, Mom.
They look toward the adjoining guest room, then head
for the doors, quickly, with intent...
45 INT. GUEST ROOM - CONTINUOUS
Beverly and Worf ENTER, stop at what they see...
46 INCLUDE WESLEY AND ROBIN
sitting on the bed, both wearing the game on their
heads. They look engrossed in the game... letting out
tiny gasps of pleasure.

STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR 43.
46 CONTINUED:
Beverly and Worf watch for a moment... then exchange a
satisfied look. They turn and EXIT.
A few beats go by. Wesley and Robin gradually come
out of the charade -- they remove the game headsets,
looking alert as ever.
ROBIN
(re: games)
It worked.
WESLEY
Better keep the mock-ups with us.
(beat)
We can't trust anyone now. Not
even the captain.
ROBIN
I'm supposed to be on duty in
engineering. I've gotta get back
before Commander La Forge
suspects something.
WESLEY
When you get there, start
accessing the codes for the
security tracking system.
There's something I want to
try...
Wesley moves to a nearby desktop computer and starts
to work. Robin stands, mock-up game in hand.
ROBIN
Wesley. Don't forget Law Ninety-One...
Wesley looks at her.
ROBIN
(continuing)
Always watch your back.
Wesley nods, appreciative.
WESLEY
You too.
STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR 44.
46 CONTINUED: (2)
Robin exits. Wesley turns back to the computer -- and
begins to quickly work. OFF his look of
determination...
47 EXT. SPACE - THE ENTERPRISE (OPTICAL)
A SMALL ALIEN SHIP pulls up to the Enterprise.
48 INT. ENTERPRISE - BRIDGE
Picard, Riker, Worf and Beverly at their positions.
WORF
The vessel is approaching,
Captain.
PICARD
All senior officers report to the
bridge.
(beat)
On screen.
49 ON VIEWSCREEN (OPTICAL)
An alien woman appears -- it's Etana, the same woman
from the Teaser. She studies the Enterprise crew.
ETANA
Report.
PICARD
The Enterprise has been secured.
We await your further
instructions.
Etana looks pleased. OFF Picard's unreadable
expression...
FADE OUT.
END OF ACT FOUR
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 45.
ACT FIVE
FADE IN:
50 INT. ENTERPRISE - BRIDGE (OPTICAL)
Continuous action. Picard and the bridge crew still
looking at Etana on the viewscreen. In the
background, Geordi and Troi ENTER, each carrying
several of the games. They stop and watch the
viewscreen.
Etana sizes up our crew. The soft and sensual woman
we saw in the Teaser is different here -- her eyes
reveal a mean intelligence... her speech is
clipped... expression hard.
ETANA
The expansion will proceed as
follows...
(beat)
Commander Riker.
Riker meets her gaze. There is no acknowledgement of
the intimacy they once shared. Our entire crew is
ready to support Etana in any way they can. In
essence, they have become agents of her will.
ETANA
(continuing)
Pilot a shuttlecraft to these
coordinates...
She punches the coordinates into a panel.
ETANA
(continuing)
You will rendezvous with the
Starship Endeavor. Resume
distribution of the device aboard
that vessel.
Riker nods in understanding.
ETANA
(continuing)
Commander La Forge and Counselor
Troi... take a shuttle to
Starbase Sixty-seven. Distribute
the device to all starships
currently docked there.
Geordi and Troi nod.
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 46.
50 CONTINUED:
PICARD
We also have an opportunity to
introduce the game to Starfleet
Academy.
ETANA
Excellent. See to it.
(beat)
The Ktarians commend your
efforts, Picard. When the
expansion is complete... you and
your crew will be rewarded.
As Etana eyes the remaining crew...
50A INT. VARIOUS CORRIDORS
Wesley on the move, mock-up game in hand. He passes
a crewperson, who glances at him. Wesley keeps a
straight face, not stopping for a second...
Wesley rounds a corner and approaches a group of
crewpeople engaged in a hushed conversation. He
passes them quietly and with no eye contact, trying
not to arouse suspicion...
He comes to turbolift doors and touches a button. A
tense beat, then the doors open...
50B INT. TURBOLIFT - CONTINUOUS
Wesley ENTERS. Two crewpeople are already in the
lift. Wesley stands between them, trying to appear
like nothing is out of the ordinary.
WESLEY
(to turbolift)
Deck thirty-six.
The turbolift starts MOVING. A beat of silence.
Wesley stands cool and composed. But he can't help
but glimpse at the crewpeople to see what they're
doing...
One of them is looking right at Wesley. Expression
neutral, eyes searching Wesley's face, he nods a
slight greeting. Wesley nods in return, then looks
straight ahead again...
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 46A.
50B CONTINUED:
Both crewpeople start to scrutinize Wesley... they
look down at his mock-up game, as if to make sure he
has one. The tension in the room climbs a notch.
This is the longest turbolift ride of Wesley's life...
Finally, the doors open and Wesley promptly EXITS.
50C INT. CORRIDOR - CONTINUOUS
As Wesley walks off, breathing a sigh of relief...
51 INT. ENGINEERING (OPTICAL)
Robin is at a work station. Various N.D.s in
background. Wesley ENTERS, looking harried but
determined. He goes straight to a console and sits
down.
WESLEY
(to Robin)
I think we're gonna be okay.
I've just got one more thing to
do...
Robin sits next to him at a parallel console. Wesley
is so involved in the work that he doesn't look up at
her.
WESLEY
(continuing)
Help me compile the forcefield
overrides...
Robin watches as Wesley enters a few commands.
Information comes up on the console.
ROBIN
What are you doing?
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 47.
51 CONTINUED:
WESLEY
I created a site to site
transporter program. If things
get difficult, this'll keep us
one step ahead...
(beat)
Did you get a chance to access
the security tracking codes?
A beat as Wesley works. Robin does not answer, and
makes no effort to help him -- rather, she just sits
there, watching him. Slowly, Wesley starts to realize
that she's not doing anything... and he looks up at
her.
WESLEY
Robin... ?
She smiles... but the smile doesn't quite reach her
eyes. And in one terrifying instant, it's clear:
Robin is not herself. Her eyes shift ever-so-slightly
from Wesley's face to a region just behind him...
Wesley turns. Riker and Worf are standing right
behind him. He leaps up, turns to Robin -- she's
holding out the game.
ROBIN
It's your turn, Wesley. Play the
game.
Panicked, Wesley makes a run for it. Riker and Worf
chase after him. Wesley races across the room...
past the pool table... and makes a sharp turn for the
nearest exit...
52 INT. CORRIDOR - CONTINUOUS (OPTICAL)
Wesley bolts into the hall, closely followed by Riker
and Worf.
RIKER
(quickly)
Computer -- activate security
containment field on deck thirty-six,
section fifty-two!
A FORCEFIELD appears in the corridor, effectively
trapping Wesley in a dead end. He stops and hits his
communicator --
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 48.
52 CONTINUED:
WESLEY
Computer -- transport program
Crusher One!
Just as Riker and Worf lunge to grab him, Wesley
DEMATERIALIZES.
53 INT. TRANSPORTER ROOM (OPTICAL)
Wesley MATERIALIZES. He leaps down off the stage and
races out the door...
54 INT. CORRIDOR - CONTINUOUS
Wesley EXITS the transporter room and stops -- tears
off his communicator, removes the front of it and
tampers with the inside. Tossing the communicator to
the floor, he takes off running down the corridor...
55 INT. BRIDGE
Picard at command, Ensign Bloom at conn, Geordi at
tactical. Troi and Beverly are at command.
RIKER'S COM VOICE
Riker to bridge. We've lost
Crusher. It looks like he rigged
a site to site transport.
Picard is displeased.
PICARD
Security alert, condition three.
Computer, shut down all
transporter systems and shuttle
bays.
(continuing)
Mister La Forge?
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 49.
55 CONTINUED:
GEORDI
(off console)
I can't track him, sir. He's
done something to the internal
security sensors. I'll try
bypassing his subcommands. Hold
on...
56 INT. CORRIDOR (OPTICAL)
Wesley moving cautiously along. He stops at an
intersection between two corridors and kneels down.
He reaches into his pocket and reveals a TYPE-ONE
PHASER (a smaller version of the regular phasers) and
presses a command into it. He lays the phaser on the
arm rail, aiming it at the intersection.... then
activates it. The phaser sends out a series of weak,
sporadic BURSTS -- the tiny beams absorbed harmlessly
into the wall.
57 INT. BRIDGE
As before.
GEORDI
I'm picking up a piece of his
trail, sir -- sensors show power
activation in transporter room
three. That would put him
somewhere on deck six.
PICARD
Seal off deck six. Activate
security fields on section twenty-
three through twenty-nine.
GEORDI
Aye sir.
58 INT. CORRIDOR (OPTICAL)
(Same one as before.) Wesley is gone. The phaser is
still sending out the bursts when a FORCEFIELD appears
at the intersection. The bursts start hitting the
forcefield.
59 INT. BRIDGE
Geordi reacts to the console.
STAR TREK: "The Game" - REV. 8/29/91 - ACT FIVE 50.
59 CONTINUED:
GEORDI
We've got him, Captain -- section
twenty-five. It looks like he's
trying to break through the
forcefield with a phaser.
PICARD
Security to deck six, section
twenty-five.
60 INT. ANOTHER CORRIDOR
Wesley running along. He stops and peers around a
corner. TWO SECURITY GUARDS are running toward him
through the connecting corridor. Wesley ducks back
around the corner. Waits. Looks again and the coast
is clear. He makes a run into the corridor...
61 OMITTED
62 INT. CORRIDOR (OPTICAL)
The two security guards we've just seen arrive at the
scene -- but Wesley is nowhere to be found. Just the
phaser lying on the arm rail, sending out its tiny
beams.
63 INT. ENGINEERING
Riker, Worf, and Robin at a console, trying to track
Wesley. N.D.s working in background.
RIKER
Where the hell is he?
WORF
I am attempting to isolate him
with thermal sensors...
Worf works the console.
RIKER
Narrow the scan field. Go deck
by deck if you have to...
WORF
Unfortunately, he knows our
procedures... he will avoid
corridors and public areas...
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 51.
63 CONTINUED:
A tense beat of working the controls. Then Worf
reacts to the console.
WORF
I am reading an unidentified heat
source on deck seven, section
twenty-three...
(points)
There...
Riker and Worf exchange a knowing look. Then they
take off running...
64 INT. JEFFERIES TUBE
Wesley is crawling horizontally along the narrow
passageway, deep in the bowels of the ship. Suddenly,
an access hatch opens behind him -- it's Worf. The
Klingon starts after him. It's a tense chase down the
crawlway until...
Wesley makes it to another hatch -- the doors open and
Wesley jumps through the doorway into...
64A NEW ANGLE
in a part of the Jefferies Tube where Wesley can stand
up (as seen in "Disaster"). He immediately presses a
button next to the doors, and as they start to slide
shut --
Worf's hand stops it from the other side. The doors
start to open, Worf's Klingon strength forcing them
apart. Wesley frantically keeps pushing the "close"
button. Worf reaches in with both hands, using all
his might and it's working, he's getting the doors to
open all the way. Wesley rushes across to another set
of doors. He hits the unlocking code into a panel...
the doors open and...
Riker on the other side. Wesley leaps back, startled.
Riker quickly steps through the hatch toward Wesley.
Wesley wavers between Riker and Worf, panicked about
what to do next, but there is no escape. He's
trapped.
65 INT. BRIDGE
The turbolift doors open and Riker and Worf ENTER,
Wesley in tow between them -- they've each got an arm.
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 51A.
65 CONTINUED:
Wesley struggles against their iron grips, to no
avail.
Wesley is dragged to the command area, where Picard
and Beverly step over to him. Wesley can hardly
believe his eyes. Here's the Enterprise crew, all
looking and speaking like their normal selves -- but
their actions utterly alien. It's a chilling
predicament -- and Wesley never stops resisting.
PICARD
You gave us quite a chase, Mister
Crusher.
Wesley is silent, glaring. Worf puts a little extra
squeeze on Wesley's arm. Wesley reacts.
STAR TREK: "The Game" - REV. 9/4/91 - ACT FIVE 52.
65 CONTINUED: (2)
PICARD
(to Beverly)
Doctor Crusher...
Beverly walks over and hands Picard the game. Wesley
eyes it with utter dread. Picard moves it toward
Wesley's head. Wesley struggles like crazy...
PICARD
Hold him steady.
Worf steadies Wesley's head with a massive hand.
Beverly looks at Wesley with a soft expression, tries
to comfort him.
BEVERLY
It's okay, Wesley. It doesn't
hurt. You'll like it. I promise
you...
Picard hooks the game securely around Wesley's ear.
He pulls the arm extension in front of Wesley's eyes.
Wesley shuts his eyes tight, refusing.
WESLEY
No...
PICARD
(a command)
His eyes.
Riker reaches in and forces Wesley's eyes open.
Picard activates the game, which comes alive with tiny
lights.
66 CLOSE ON WESLEY'S EYES (OPTICAL)
The game sends out two thin LASERS -- and they make
contact with Wesley's pupils. Wesley tenses up. The
lasers vanish. Wesley's struggling starts to
subside...
INTERCUT:
67 WESLEY'S POV - THE GAME (OPTICAL)
A view of the bridge -- with the familiar GAME OVERLAY
superimposed on top. The playing field has a cone and
a disc coasting across it. Picard and Beverly are
visible beyond the overlay, looking straight at us.
STAR TREK: "The Game" - REV. 9/4/91 - ACT FIVE 53.
67 CONTINUED:
The disc starts to skitter about, but it misses the
cone. Wesley's strength is sapping...
WESLEY
No...
The disc moves faster, closer to hitting the cone.
Then finally, the disc drops right into the cone.
Wesley's body tenses up. Then he relaxes, letting out
a small gasp of pleasure. He slumps a little,
succumbing to the game. It looks hopeless.
BEVERLY
That's it, Wesley... just let
yourself go...
Suddenly, the bridge lights GO OUT. Darkness.
Confusion.
68 NEW ANGLE
on the turbolift doors opening. A tall FIGURE steps out
of the brightly-lit interior -- a dramatic silhouette
against the light. As the doors close, the figure
raises up an arm, aiming a device toward the room,
causing --
A series of BRIGHT WHITE FLASHES OF LIGHT. The effect
is blinding and erratic, like a flashbulb going off in
the darkness. With each flash of light, we see faces,
reactions:
-- FLASH! Picard and Beverly react, wide-eyed and
stunned, the light blinding them.
-- FLASH! FLASH! Worf and Riker fall back, hands in
front of their eyes, the light causing them pain.
-- FLASH! Troi and Geordi stumble back, dazzled by
the light.
A beat of darkness, then...
DATA (o.s.)
Computer, resume normal
illumination.
STAR TREK: "The Game" - 8/23/91 - ACT FIVE 53A.
69 ANGLE - DATA
As the bridge lights come BACK ON. Data is standing
in the turbolift doorway, holding a palm beacon that's
been modified to send out flashes of light.
STAR TREK: "The Game" - REV. 9/4/91 - ACT FIVE 54.
69 CONTINUED:
He has the beacon trained and ready to fire again, if
necessary. But the bridge crew looks dazed, like
they're coming out of a deep sleep. Some are rubbing
their eyes... others simply regaining their balance.
DATA
(quickly)
Mister Worf, you will find a
small alien ship off the
starboard bow. Secure it with a
tractor beam and raise our
shields.
Worf is at first uncertain, looks to Picard. Picard
nods, okay. Worf works the console.
WORF
Engaging tractor beam.
70 EXT. SPACE - THE ENTERPRISE (OPTICAL)
As it seizes the Ktarian ship with a tractor beam.
71 INT. BRIDGE - CONTINUOUS
DATA
(to Picard)
Are you all right, Captain?
Picard considers, head still foggy.
PICARD
I think so...
WORF
Captain, we are being hailed by
the alien vessel.
PICARD
On screen.
71A INTERCUT: VIEWSCREEN (OPTICAL)
Etana appears on the viewscreen, her outrage barely
contained.
ETANA
Picard, explain yourself.
STAR TREK: "The Game" - REV. 9/4/91 - ACT FIVE 54A.
71A CONTINUED:
PICARD
The explanation is simple -- your
attempt to capture this ship has
failed.
ETANA
Release us immediately. Or we
will open fire.
RIKER
Tactical analysis, Mister Worf?
WORF
(off console)
Their weapons capability is
substantially inferior to ours.
They are not a threat.
RIKER
Get her off the screen.
The viewscreen returns to a starfield.
STAR TREK: "The Game" - REV. 9/5/91 - ACT FIVE 55.
71A CONTINUED: (2)
GEORDI
(shaken)
I can't believe what we were
about to do...
A beat... Beverly moves to Wesley -- there's a
relieved look between them. Riker approaches Data,
surprised...
RIKER
Data... we deactivated you...
WESLEY
(to Riker)
I managed to reconnect his
positronic matrix.
DATA
Wesley's subsequent diversions
gave me adequate time to modify
the palm beacon...
(re: beacon)
The optical burst patterns we
programmed were successful in
counteracting the addictive
effects of the game.
PICARD
(to Data)
And the rest of the crew?
DATA
We have programmed the main
computer to transmit the same
optical pulse to all display
screens, work stations and
terminals throughout the ship.
RIKER
That'll reach almost everyone.
Send out medical teams to treat
the rest.
DATA
Aye sir.
Beverly joins Data and they head for the turbolift.
Picard takes the command position, regaining his
composure, but still rattled by the whole experience.
PICARD
We'll take the alien vessel to
the nearest Federation starbase.
Ensign, lay in a course.
STAR TREK: "The Game" - REV. 9/5/91 - ACT FIVE 55A.
71A CONTINUED: (3)
OFF Picard's expression...
72 EXT. SPACE - THE ENTERPRISE - (OPTICAL) (STOCK)
The Enterprise at impulse speed. Several days have
passed.
PICARD (V.O.)
Captain's log, stardate 45212.1.
We have delivered the Ktarian
vessel to Starbase Eighty-two.
We are now on a course to
rendezvous with the Starship
Merrimack, which will take Wesley
Crusher back to the Academy now
that his vacation is over...
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 56.
73
thru OMITTED
78
79 INT. GUEST QUARTERS
Wesley standing at the bed, dressed in Academy
uniform, packing his travel bag. Robin is beside him,
handing him clothing. She holds up a pair of swimming
trunks.
ROBIN
I never saw you wear these.
Afraid someone might see your
birthmark?
He takes the shorts form her.
WESLEY
Who started that birthmark rumor,
anyway?
She shrugs innocently; he pulls her close and they
kiss. A moment, and they part gently. It's clear
their relationship has matured over the past few days.
ROBIN
Wish you didn't have to go.
WESLEY
Me too.
ROBIN
You'll write, won't you?
WESLEY
Somebody's got to kill those
rumors you keep hearing about me.
They smile, and embrace one last time.
RIKER'S COM VOICE
Mister Crusher, we've
rendezvoused with the Merrimack.
(MORE)
STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE 57.
79 CONTINUED:
RIKER'S COM VOICE (cont'd)
Please report to transporter room
two.
WESLEY
(taps communicator)
On my way, sir.
Wesley closes his travel bag. A moment between them --
this is goodbye.
WESLEY
(continuing)
I'd better go.
ROBIN
Here...
Robin hands him a small red BOOK.
ROBIN
(re: book)
A gift. So you'll remember.
Wesley takes the book, curious.
ROBIN
(continuing)
Robin's Laws. All one hundred
and two of them.
Wesley is moved by the gesture. Arm in arm they walk
toward the door...
WESLEY
Law number one hundred and
three...
ROBIN
Yes?
WESLEY
A couple of light years can't
keep good friends apart.
As they EXIT...
FADE OUT.
END OF ACT FIVE
THE END