mirror of
https://github.com/bvanroll/Love2d.git
synced 2025-08-28 11:32:44 +00:00
80 lines
1.9 KiB
Lua
80 lines
1.9 KiB
Lua
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--- objects ...
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wheight = 0
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wwidth = 0
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player = {
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properties = {
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name = "PlayerName",
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sprite = "NaN"
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},
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size = {
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width = 5,
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height = 10
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},
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physics = {
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gravity = false,
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rate = 0.1,
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grate = 0.98,
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pos = {
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x = 50,
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y = 50,
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z = 1
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},
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vel = {
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x = 1,
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y = 1,
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z = 1
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},
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Addvel = function(self, vx, vy, vz)
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self.vel.x = self.vel.x + vx
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self.vel.y = self.vel.y + vy
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self.vel.z = self.vel.z + vz
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end,
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Stopvel = function(self)
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self.vel.x = 1
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self.vel.y = 1
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self.vel.z = 1
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end,
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Update = function(self)
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self.pos.x = self.pos.x * self.vel.x
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self.pos.y = self.pos.y * self.vel.y
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self.pos.z = self.pos.z * self.vel.z
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if(self.gravity) then self.vel.y = self.vel.y + grate end
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if(self.vel.x < 1) then self.vel.x = self.vel.x + self.rate end
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if(self.vel.y < 1) then self.vel.y = self.vel.y + self.rate end
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if(self.vel.z < 1) then self.vel.z = self.vel.z + self.rate end
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if(self.vel.x > 1) then self.vel.x = self.vel.x - self.rate end
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if(self.vel.y > 1) then self.vel.y = self.vel.y - self.rate end
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if(self.vel.z > 1) then self.vel.z = self.vel.z - self.rate end
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end,
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SetPosition = function(self, x, y, z)
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self.pos.x = x
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self.pos.y = y
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self.pos.z = z
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self.vel.x = 1
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self.vel.y = 1
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self.vel.z = 1
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end
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}
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}
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function love.load()
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wheight = love.graphics.getHeight()
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wwidth = love.graphics.getWidth()
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end
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x = 0
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y = 0
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function love.update(dt)
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player.physics:Update()
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y = math.sin(dt) * wheight
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if (x < wwidth) then x = x + 1 else x = 0 end
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end
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function love.draw()
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love.graphics.setColor(255, 100, 100, 100)
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love.graphics.line(x, y, x+1, y+1)
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love.graphics.print("height = " .. wheight .. "\nwidth = " .. wwidth .. "\nx = " .. x .. "\ny = " .. y)
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end
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