This commit is contained in:
2018-06-30 18:02:45 -04:00
commit ca907d7ac7
2 changed files with 126 additions and 0 deletions

47
love.conf Normal file
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function love.conf(t)
t.identity = nil -- The name of the save directory (string)
t.appendidentity = false -- Search files in source directory before save directory (boolean)
t.version = "11.0" -- The LÖVE version this game was made for (string)
t.console = false -- Attach a console (boolean, Windows only)
t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only)
t.window.title = "Untitled" -- The window title (string)
t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
t.window.width = 800 -- The window width (number)
t.window.height = 600 -- The window height (number)
t.window.borderless = true -- Remove all border visuals from the window (boolean)
t.window.resizable = false -- Let the window be user-resizable (boolean)
t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
t.window.fullscreen = false -- Enable fullscreen (boolean)
t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
t.window.vsync = 1 -- Vertical sync mode (number)
t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
t.window.display = 1 -- Index of the monitor to show the window in (number)
t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
t.modules.audio = true -- Enable the audio module (boolean)
t.modules.data = true -- Enable the data module (boolean)
t.modules.event = true -- Enable the event module (boolean)
t.modules.font = true -- Enable the font module (boolean)
t.modules.graphics = true -- Enable the graphics module (boolean)
t.modules.image = true -- Enable the image module (boolean)
t.modules.joystick = true -- Enable the joystick module (boolean)
t.modules.keyboard = true -- Enable the keyboard module (boolean)
t.modules.math = true -- Enable the math module (boolean)
t.modules.mouse = true -- Enable the mouse module (boolean)
t.modules.physics = true -- Enable the physics module (boolean)
t.modules.sound = true -- Enable the sound module (boolean)
t.modules.system = true -- Enable the system module (boolean)
t.modules.thread = true -- Enable the thread module (boolean)
t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
t.modules.touch = true -- Enable the touch module (boolean)
t.modules.video = true -- Enable the video module (boolean)
t.modules.window = true -- Enable the window module (boolean)
end

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main.lua Normal file
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--- objects ...
wheight = 0
wwidth = 0
player = {
properties = {
name = "PlayerName",
sprite = "NaN"
},
size = {
width = 5,
height = 10
},
physics = {
gravity = false,
rate = 0.1,
grate = 0.98,
pos = {
x = 50,
y = 50,
z = 1
},
vel = {
x = 1,
y = 1,
z = 1
},
Addvel = function(self, vx, vy, vz)
self.vel.x = self.vel.x + vx
self.vel.y = self.vel.y + vy
self.vel.z = self.vel.z + vz
end,
Stopvel = function(self)
self.vel.x = 1
self.vel.y = 1
self.vel.z = 1
end,
Update = function(self)
self.pos.x = self.pos.x * self.vel.x
self.pos.y = self.pos.y * self.vel.y
self.pos.z = self.pos.z * self.vel.z
if(self.gravity) then self.vel.y = self.vel.y + grate end
if(self.vel.x < 1) then self.vel.x = self.vel.x + self.rate end
if(self.vel.y < 1) then self.vel.y = self.vel.y + self.rate end
if(self.vel.z < 1) then self.vel.z = self.vel.z + self.rate end
if(self.vel.x > 1) then self.vel.x = self.vel.x - self.rate end
if(self.vel.y > 1) then self.vel.y = self.vel.y - self.rate end
if(self.vel.z > 1) then self.vel.z = self.vel.z - self.rate end
end,
SetPosition = function(self, x, y, z)
self.pos.x = x
self.pos.y = y
self.pos.z = z
self.vel.x = 1
self.vel.y = 1
self.vel.z = 1
end
}
}
function love.load()
wheight = love.graphics.getHeight()
wwidth = love.graphics.getWidth()
end
x = 0
y = 0
function love.update(dt)
player.physics:Update()
y = math.sin(dt) * wheight
if (x < wwidth) then x = x + 1 else x = 0 end
end
function love.draw()
love.graphics.setColor(255, 100, 100, 100)
love.graphics.line(x, y, x+1, y+1)
love.graphics.print("height = " .. wheight .. "\nwidth = " .. wwidth .. "\nx = " .. x .. "\ny = " .. y)
end